June 25, 2026
5:26 a.m.
Using win32u to initialize the vulkan device, and allowing us to use the vulkan_driver.h interface. -- v2: opengl32: Reduce WOW64 locking to the buffer storage map accesses. opengl32: Use an array instead of rb_tree for the buffer storage map. opengl32: Use a static variable for the buffer storage map. opengl32: Move more wow64 wrappers out of the generated code. opengl32: Flag GL_EXT_external_buffer extension as unsupported. https://gitlab.winehq.org/wine/wine/-/merge_requests/11226