May 18, 2026
2:05 p.m.
This patch series implements `D3DX10LoadTextureFromTexture()`, which is the d3dX10 equivalent to d3dx9's `D3DXLoadSurfaceFromSurface()`/`D3DXLoadVolumeFromVolume()`. -- v2: d3dx10: Add support for 3D textures in D3DX10LoadTextureFromTexture(). d3dx10: Add support for mipmap generation in D3DX10LoadTextureFromTexture(). d3dx10: Implement texture level loading in D3DX10LoadTextureFromTexture(). https://gitlab.winehq.org/wine/wine/-/merge_requests/10887