April 9, 2026
10:46 a.m.
On Thu Apr 9 10:46:02 2026 +0000, Nikolay Sivov wrote:
In practice this case only happen if application provides its own async transform. Is this the case? Or is the intent to switch some of ours transforms to async? Yes, this is to support a game which uses one, but we have seen performance issues when playing very high-res videos, so maybe there's something to gain by switching some of ours over.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10606#note_135639