May 15, 2026
12:46 a.m.
On Fri May 15 00:46:30 2026 +0000, Elizabeth Figura wrote:
The time set on the filter is always exactly 20000000 so I figured it must have come from the sample time, is all. Oh, you're referring to GetCurrentPositions() on the individual filters? That doesn't really have anything to do with the filter graph, though; the filter graph doesn't actually trust individual filters with GetCurrentPosition() at all, as far as we know. I made those checks because this game has a custom filter which passes the time set on the filter to WMReader_Start(), and does it in response to filter Pause(). Makes no sense, but it does it.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10885#note_139909