April 1, 2026
2:07 p.m.
This fixes audio dropout in the game Birdcage. I made a test which shows Windows delivering samples from two different threads, which implies a multithreaded queue. The test is probably not suitable for upstream because multithreaded queues respond to load, and a system with sufficient performance may use one thread. -- v4: mf: Specify the multithreaded queue for sample grabber timer callbacks. mf: Specify the multithreaded queue for presentation clock callbacks. https://gitlab.winehq.org/wine/wine/-/merge_requests/7696