Aug. 4, 2026
11:31 a.m.
Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/mesh.c:
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL); }
+static HRESULT d3dx_intersect(ID3DXBaseMesh *mesh, BOOL filter_by_attribute, DWORD attrib_id, + const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, BOOL *hit, DWORD *face_index, + float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits)
Very insignificant nitpick, we usually name these output arguments that clash with local variables like `out_hits` or something like that. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/11482#note_147830