May 12, 2026
1:29 p.m.
Star Wars Starfighter depends upon `Reset()` failing when it tries to enable multisampling, because it calls `LockRect()` on the back buffer, leaving it in WINED3D_LOCATION_SYSMEM which later hits "Not supported for multisample textures" in `wined3d_texture_gl_upload_data()`. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10874