July 9, 2026
7:43 a.m.
On Thu Jul 9 07:41:18 2026 +0000, Rémi Bernon wrote:
maybe it would be better to clear out all the unused client surfaces inside destroy_window like how it is done with win-\>unused_drawable That is also done of course, in detach_client_surfaces. Cool, then I'm only worried about SetWindowPos; I'll see if Doom Eternal calls that during its swapchain recreation
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/11342#note_145254