June 18, 2026
2 p.m.
Then, while fully correct behaviour might be not achievable, we can later maybe further improve those if take some practical compromise what we support and what we do not. E. g., if we say we don't support cross process usage of d3d12 fences we can solve the issues with d3d12 more flexible timeline management relatively easy. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/11175#note_143497