Aug. 20, 2026
10:27 a.m.
Matteo Bruni (@Mystral) commented about include/d3dx10math.h:
D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s); D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2); D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable); +D3DXMATRIX *WINAPI D3DXMatrixTranslation(D3DXMATRIX *m, float x, float y, float z); +D3DXMATRIX *WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *m, float fovy, float aspect, float zn, float zf); +D3DXMATRIX *WINAPI D3DXMatrixTranslation(D3DXMATRIX *m, float x, float y, float z); This looks like a duplicate from 2 lines above.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/11674#note_149357