May 17, 2026
11:36 p.m.
On Sun May 17 23:36:52 2026 +0000, Elizabeth Figura wrote:
The game depends on `CheckDeviceMultiSampleType()` failing because otherwise it tries to lock a multisampled backbuffer. This can't be fixed upstream. Huh, why not? I don't see anything wrong with reporting no multisampling support for that format. I thought a "reject this format in particular" patch would be a little odd, but since this game has been getting away with this for a long time, it looks like `R8G8B8` is never supported on any Windows version. But then it would need to be tested in d3d9 and 11 too. Worth it?
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10874#note_140296