On Tue Aug 18 12:07:01 2026 +0000, Stian Low wrote:
@stefan thanks for review. Some of your suggests have already been included for latest patches along with @zfigura suggests from previous review which have not been pushed yet pending more game tests. I will also include your other suggests as well and test MR-11690 for compatibility with MR-10567 to fix vulkan tests failing. NieR Automata crashes for latest patch so I am working to understand what may be bugged. NieR Automata does not crash for original simple patch still part of staging so crash is related to extra complexity added for latest solution. NieR Automata uses UAVs for swapchains which I hoped would not need to be handled by this merge request since it is already considered too bloated: `0178:fixme:d3d:wined3d_unordered_access_view_gl_cs_init texture swap 00007FFFFE890310` Hopefully the crash is unrelated to UAVs so that they may be handled by a separate merge request if needed eventually. NieR Automata no longer crashes after skipping `wined3d_swapchain_rendertarget_view_gl_rotate` so it seems UAVs are not involved and may still be handled separately.
NieR seems to expose a bug for latest patch that none of the tests nor any of the many games tested seem to catch. I will resolve NieR crashes before pushing any more changes. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10567#note_149155