Aug. 17, 2026
7:42 p.m.
The check in vk_blitter_clear_rendertargets either needs to treat swapchain buffers as typeless or both vk_blitter_clear_rendertargets and the renderpass setup need to convert between texture and view RGB/sRGB formats.
Ah, in that case forcing immediate clear is probably what we should do. I doubt it's worth trying to handle delayed typeless clears. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10567#note_149099