https://bugs.winehq.org/show_bug.cgi?id=8051
Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
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CC| |gofmanp(a)gmail.com
--- Comment #167 from Paul Gofman <gofmanp(a)gmail.com> ---
(In reply to Zebediah Figura from comment #166)
> Let's make this bug report about software vertex processing, and file new
> reports for any further issues. I've split off
> Direct3DShaderValidatorCreate9() issue into bug 46735.
Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
shaders) concerned in this bug. There is no patch for that. I don't know how
much of rendering it affects in Sims 2 though.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |46735
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Sims 2 demo exits |The Sims 2 demo needs
|prematurely |support for software vertex
| |processing
--- Comment #166 from Zebediah Figura <z.figura12(a)gmail.com> ---
Let's make this bug report about software vertex processing, and file new
reports for any further issues. I've split off Direct3DShaderValidatorCreate9()
issue into bug 46735.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
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Status|NEW |STAGED
CC| |z.figura12(a)gmail.com
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/wined3d-SWVP-sha
| |ders
--- Comment #165 from Zebediah Figura <z.figura12(a)gmail.com> ---
Marking staged.
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https://bugs.winehq.org/show_bug.cgi?id=8226
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |infyquest(a)gmail.com
Resolution|--- |FIXED
Fixed by SHA1| |7a6b00dc25880bd7e8515551b7c
| |3fa7917776eaf
--- Comment #17 from Vijay Kamuju <infyquest(a)gmail.com> ---
fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/7a6b00dc25880bd7e8515551b…
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #120 from Dan Kegel <dank(a)kegel.com> ---
(iirc https://github.com/wxWidgets/wxWidgets was at one time similar to mfc,
don't know how deep that went. Wouldn't be able to use any of it as is, I'm
sure.)
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Artem Vorotnikov <artem(a)vorotnikov.me> changed:
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CC|artem(a)vorotnikov.me |
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #119 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
(In reply to Austin English from comment #117)
> (In reply to Aaron Franke from comment #116)
> > Is mfc related to mf?
> >
> > If not, mfc is not implemented at all according to
> > https://www.winehq.org/winapi_stats
> >
> > If so, mf is only 3% implemented which would explain any issues with it.
>
> They're not related. If you read the prior comments, you'll note that this
> is unlikely be to fixed anytime soon if ever. Use the native dll via
> winetricks.
For some applications the native DLL won't work -- for instance using otherwise
open applications on non-x86 systems via winelib.
What would we need to do to at least get started on implementing some of the
MFC API in winelib? Once a template is in place it's just a matter of working
through the missing calls.
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Timothy Pearson <tpearson(a)raptorengineering.com> changed:
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CC| |tpearson@raptorengineering.
| |com
--- Comment #118 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
*** Bug 46722 has been marked as a duplicate of this bug. ***
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