https://bugs.winehq.org/show_bug.cgi?id=55263
Bug ID: 55263
Summary: Boulder Remake doesn't recognise arrow keys (other
keys work)
Product: Wine
Version: 8.11
Hardware: x86-64
URL: https://home.deds.nl/~bremake/download.htm
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skorohodov4219(a)gmail.com
Distribution: ---
Created attachment 74879
--> https://bugs.winehq.org/attachment.cgi?id=74879
terminal output (i launch the game, load a level, start the game, attempt to
move, then quit)
OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO
CPU: Intel i5-2320 (4) @ 3.000GHz
GPU: NVIDIA GeForce GTX 550 Ti (using the proprietary driver)
When you launch the game executable, load a level, then start the game, it
won't let you move around with arrow keys and you'll stay in place. Note that
other hotkeys, like loading levels with L or watching demos with D, still work.
Btw, is that still minor? No movement makes the game unplayable but it's not
crashing because of it.
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https://bugs.winehq.org/show_bug.cgi?id=55081
Bug ID: 55081
Summary: Zoria and the Cursed Land demo needs SM1 'sin' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://store.steampowered.com/app/1622110/Zoria_and_t
he_Cursed_Land/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
memory:81:50: E5017: Aborting due to not yet implemented feature: SM1 "sin"
expression.
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https://bugs.winehq.org/show_bug.cgi?id=56647
Bug ID: 56647
Summary: ntdll-Junction_Points prevent rustup from correctly
installing a toolchain
Product: Wine-staging
Version: 9.8
Hardware: x86-64
URL: https://rustup.rs/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 76423
--> https://bugs.winehq.org/attachment.cgi?id=76423
return STATUS_NOT_A_REPARSE_POINT instead of STATUS_INVALID_PARAMETER
Hi.
With the recent rustup 1.27.0 using wine-staging with the
ntdll-Junction_Points patches, the toolchain installation doesn't complete
properly, failing to write to the settings.toml under the prefix home .rustup
directory info.
A bug with the same root cause is also present on rustup 1.26.0 where while the
installation was completing properly, it was failing to remove the
.rustup/tmp/* directories, causing issues with subsequent installations.
Both bugs express the same behavioral pattern with few differences. I
investigated the directory bug firstly, so I will detail this, and confirmed
that the problem and the expected solution are the same.
Rustup (or one of it's dependency managing files) get the handle of the
temporary directory using CreateFileW and then checking if it's a reparse point
using DeviceIoControl with FSCTL_GET_REPARSE_POINT.
The directories (and the file) aren't reparse points at all, so the readlink
fails returining EINVAL.
This EINVAL is then mapped to an NT_STATUS using errno_to_status that map
EINVAL to STATUS_INVALID_PARAMETER.
However this mapping is incorrect for FSCTL_GET_REPARSE_POINT as in this case
applications that handle this case like rustup try to handle this case by
epxecting STATUS_NOT_A_REPARSE_POINT.
Returning STATUS_NOT_A_REPARSE_POINT in this case allow rustup to work (both
versions )
Attaching a patch to show the change in the file.c code (and restored also the
out_buffer check)
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https://bugs.winehq.org/show_bug.cgi?id=53567
Bug ID: 53567
Summary: The Medium crashes when starting new game
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72939
--> https://bugs.winehq.org/attachment.cgi?id=72939
+mfplat
Starting new game immediately causes pop-up window "Pure virtual function being
called while application was running (GIsRunning == 1)."
wine-7.15-74-g4608e1e1257
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https://bugs.winehq.org/show_bug.cgi?id=55954
Bug ID: 55954
Summary: Ubisoft Connect requires 'isinf' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0904:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0904:err:d3dcompiler:D3DCompile2 Shader log:
0904:err:d3dcompiler:D3DCompile2 C:\fakepath:109:6: E5005: Function "isinf"
is not defined.
0904:err:d3dcompiler:D3DCompile2
1.9-405-g6a4a9a45
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https://bugs.winehq.org/show_bug.cgi?id=56353
Bug ID: 56353
Summary: BeamNG Techdemo 0.3 needs support for 'Prioritize
between multiple compatible function overloads'
Product: vkd3d
Version: 1.10
Hardware: x86-64
URL: https://www.moddb.com/games/beamng/downloads/beamng-te
chdemo-03
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:638:17: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 00000000 at address 1043ADF5
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=47036
Bug ID: 47036
Summary: Game Yuri's Revenge Work perfectly in wine-4.5-1 but
has problem in wine-4.6-1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhoujian8585169(a)126.com
Distribution: ---
See https://bugs.archlinux.org/task/62365
Description:
Game Command & Conquer: Yuri's Revenge
(https://en.wikipedia.org/wiki/Command_%26_Conquer:_Yuri%27s_Revenge) run
perfectly in wine-4.5-1 but has problem in wine-4.6-1
Steps to reproduce:
1. sudo pacman -U /var/cache/pacman/pkg/wine-4.5-1-x86_64.pkg.tar.xz
2. WINEARCH=win32 WINEPREFIX=~/.win32 wine ~/sda4/games/yuri/yuri/YURI.EXE
run perfectly see image 1 in attach file
3. sudo pacman -U /var/cache/pacman/pkg/wine-4.6-1-x86_64.pkg.tar.xz
4. WINEARCH=win32 WINEPREFIX=~/.win32 wine ~/sda4/games/yuri/yuri/YURI.EXE
has problem see image 2.
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https://bugs.winehq.org/show_bug.cgi?id=53110
Bug ID: 53110
Summary: Latest Cyberpunk 2077 game v1.52, freezes just after
launch
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: rahul.kumar1(a)amd.com
Distribution: ---
Created attachment 72552
--> https://bugs.winehq.org/attachment.cgi?id=72552
Cyberpunk v1.52 is not working with wine, game freezes and wine throws
exception
Latest Cyberpunk 2077 game v1.52, freezes just after launch.
Wine version - tried 7.0 stable, 7.10 development.
We had working userspace component(mesa, libdrm) where older Cyberpunk. works,
but lastest one is not working.
Older cyberpunk game still works.
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https://bugs.winehq.org/show_bug.cgi?id=42033
Bug ID: 42033
Summary: Fallout 3: Radio music not playing
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56507
--> https://bugs.winehq.org/attachment.cgi?id=56507
log
When listening to the radio in Fallout 3, the DJ's voice works, but the songs
don't. Sometimes you'll hear the song start for a second, but then it stops and
the DJ's voice starts up again. This happens both on GNR and the enclave
station.
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