http://bugs.winehq.com/show_bug.cgi?id=816
------- Additional Comments From apa3a(a)yahoo.com 2002-06-25 10:33 -------
Ivan, the attachment seems to be corrupted. Did you choose correct MIME type
while attaching it?
Try to attach the file one more time.
Should I register on the site to be able to download the application?
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http://bugs.winehq.com/show_bug.cgi?id=803
------- Additional Comments From tony_lambregts(a)telusplanet.net 2002-06-25 10:27 -------
You have three options left then.1.Regression testing using CVS. 2.Debugging
using debugmsg 3.Wait for someone else to find the bug and fix it.
Regression testing is simple and almost guaranteed to find the problem. It
should take no more then 6 itinerations to find the day the patch occured.and
maybe 3 or 4 more to find the exact patch. Please have a look at
http://www.winehq.org/Docs/wine-devel/cvs-regression.shtml . This is exactly
what what was done with bug 818
Debugmsg might work and you are free to try it. You need to run virtualdub with
-debugmsg +relay and send the results to a file. Attach the last 200 lines from
that file to this bug report. For this please read.
http://www.winehq.org/Docs/wine-user/bugs.shtml
This bug may already fixed by bug 818 (it happens) or something else that
somebody does. the problem with this method is we dont know what was the cause
or the fix.
Since this is a regression I recommend regression testing.It has worked
consistently for me, and has the best chance of successfully finding the bug,
because it is a regression.
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apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From apa3a(a)yahoo.com 2002-06-25 10:15 -------
Closing.
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apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From apa3a(a)yahoo.com 2002-06-25 10:14 -------
Resolving per confirmation on wine-devel.
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------- Additional Comments From firewire(a)e-tahan.com 2002-06-25 04:08 -------
I am using the latest libc, i can't upgrade more ...
btw, it was working well with the 2002.05.09, i could play and everything, so it
doesn't seem it is due to my libc, there is something changed from 2002.05.09 to
2002.06 related to this problem.
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http://bugs.winehq.com/show_bug.cgi?id=822
------- Additional Comments From tony_lambregts(a)telusplanet.net 2002-06-25 00:32 -------
Created an attachment (id=185)
Horrible hacked patch to ignore DDBLT_KEYSRCOVERRIDE
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http://bugs.winehq.com/show_bug.cgi?id=822
Summary: DIB_DirectDrawSurface_Blt does not currently support
DDBLT_KEYSRCOVERRIDE
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: tony_lambregts(a)telusplanet.net
The DIB_DirectDrawSurface_Blt function does not currently support
DDBLT_KEYSRCOVERRIDE
Before I start I would like to say that I am aware that maxis came out with a
linux version so please do not flame me. The purpose of this bug report is to
fix wine.
Sim City 3000 is the only program I have that seems to use this but it uses it a
lot. It fills up any debug log with fixme's. So I decided to do some
investigation. I wnt ont Microsofts web site and I found this entry for
DDBLT_KEYSRCOVERRIDE
> Use the dckSrcColorkey member in the DDBLTFX structure (defined in the
> DirectDraw SDK documentation) as the color key for the source surface. If an
> override is not being set, then dckDestColorkey does not contain the color
> key. The driver should test the surface itself.
What this sounded like to me was that if I made DIB_DirectDrawSurface_Blt ignore
the DDBLT_KEYSRCOVERRIDE flag then the worst result would be that it used the
wrong colors. With this in mind I went into dlls/ddraw/dsurface/dib.c and
changed it so it in fact ignored this flag. The result was better then I expected.
At the beginning of the game there is a unique menu system that was invisible
because nothing was being drawn. When I made DIB_DirectDrawSurface_Blt ignore
the flag the menu system showed up almost right (at least it isn't invisible
anymore). This minor change improves how the whole game works. In fact there are
very few places that this does not make the game look better. It seems that in
this case at least the only thing it is used for is to mask out portions of the
area that is being drawn.
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http://bugs.winehq.com/show_bug.cgi?id=821
------- Additional Comments From spetreolle(a)yahoo.fr 2002-06-24 20:11 -------
Created an attachment (id=184)
Log runned with --debugmsg +loadll (native dll present)
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http://bugs.winehq.com/show_bug.cgi?id=821
Summary: grpconv.exe -o -> loaded .so but dll imm.dll still not
found
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: spetreolle(a)yahoo.fr
Running 'grpconv.exe -o', needed by some installers will report that wine didn't
load correctly imm.dll.
But running it with --debugmsg +loaddll reveals it isn't loaded at all.
This happens even with a imm32.dll in windows/system directory.
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http://bugs.winehq.com/show_bug.cgi?id=820
Summary: Total Annihilation is crashing
Product: Wine
Version: 20020605
Platform: PC
OS/Version: OpenBSD
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: mcloud(a)zipmail.com
Total Annihilation is crashing with newer versions of Wine. I'm using the first
TA version and itŽs crashin' completely. After some testing, I applyied the
patch to 3.1 version from Cavedog and at last I can exit out of X with
ctrl+alt+backspace. After trying different configurations, I've found that
disabling the DGA access, it worked (very slow, as it should be), but when I'm
using wine from Conectiva 6.0 (I doesn't have it anymore to see with version
are, and the FTP is busy), it works OK.
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