http://bugs.winehq.com/show_bug.cgi?id=1257
Summary: Regression in dll loading
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: tony_lambregts(a)telusplanet.net
CC: dpaun(a)rogers.com
The following patch caused a regression in SimCity 3000
http://www.winehq.com/hypermail/wine-cvs/2002/09/0193.html
The second part of the patch is the one that causes the regression
--- wine/loader/loadorder.c:1.58 Thu Feb 6 19:37:34 2003
+++ wine/loader/loadorder.c Thu Feb 6 19:37:34 2003
@@ -98,7 +98,7 @@
/* default if nothing else specified */
static const enum loadorder_type default_loadorder[LOADORDER_NTYPES] =
{
- LOADORDER_DLL, LOADORDER_BI, 0, 0
+ LOADORDER_BI, LOADORDER_DLL, 0, 0
};
static struct loadorder_list cmdline_list;
This regression is rather curious in that I had discovered it 4 months ago but
did not report it at that time. That is because I assumed the patch that broke
the program was correct and the problem was with our implementation of
MSVCRT.DLL. At this point I have re-evaluated the situation and have come to the
conclusion that the behavior of the loader is not correct. SimCity 3000 has its
own implementation of MSVCRT.DLL but with this patch applied wine does not load it.
As a matter of fact at this point there is no way I can get SimCity 3000 to load
its own MSVCRT.DLL without reverting the patch.
I have tried the following dll overrides and none of them work.
[AppDefaults\\sc3.exe\\DllOverrides]
"F:\Program Files\Maxis\SimCity 3000\Game\MSVCRT.DLL" = "native"
"F:\Program Files\Maxis\SimCity 3000\Game\MSVCRT" = "native"
"msvcrt" = "native"
I even tried copying SimCity's version of MSVCRT to my fake windows directory
with no success.
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http://bugs.winehq.com/show_bug.cgi?id=1256
Summary: edit control bug
Product: Wine
Version: 20010112
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: felipewd(a)elipse.com.br
Severe bug with the edit control: When you put a lot of text in an edit
control and then begins to backspace them, the app simply seg faults.
I'm using wine-20030115 but also tried wine-20021031, and both have this bug.
Both the source and the executable for test are available here:
ftp://elipse.com.br/pub/EditControl/about1-src.tar.gz
ftp://elipse.com.br/pub/EditControl/about1-exe.tar.gz
Yeah, I stole the example from Petzold's book....so please enter help->about
to see the dialog :)
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http://bugs.winehq.com/show_bug.cgi?id=1255
Summary: When trying to run Matlab 6 I get BadWindow ..
Product: Wine
Version: 20010824
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: horacio6217(a)mchsi.com
The command I type in is:
wine --managed --winver win98 matlab.exe
This is what I get:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 24 (X_ConvertSelection)
Resource id in failed request: 0x0
Serial number of failed request: 21
Current serial number in output stream: 21
err:ntdll:RtlpWaitForCriticalSection section 0x41833684 "x11drv_main.c:
X11DRV_CritSection" wait timed out, retrying (60 sec) fs=008f
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http://bugs.winehq.com/show_bug.cgi?id=1254
------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:45 -------
Created an attachment (id=392)
wine --debugmsg +opengl,+relay,+x11drv Tribes.exe
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http://bugs.winehq.com/show_bug.cgi?id=1234
------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:34 -------
attachment 02/06/03 01:31 is a gz file, so use save as and rename it to .gz
sorry by first attach-post.
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kristoffer_e1(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
everconfirmed|0 |1
------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:33 -------
*** This bug has been confirmed by popular vote. ***
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------- Additional Comments From kristoffer_e1(a)hotmail.com 2003-02-06 01:31 -------
Created an attachment (id=391)
wine --debugmsg +event,+relay,+dinput,+seh Tribes.exe
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http://bugs.winehq.com/show_bug.cgi?id=1254
Summary: StarSiege Tribes 1 - OpenGL not detected
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: kristoffer_e1(a)hotmail.com
Sys.
AMD Duron 750Mhz
Via Motherboard
Voodoo3 (with working OpenGL support)
compiled with ./configure --prefix=/usr --enable-opengl
Tribes starts up fine but i'm unable to select any openGL mode. I've tried to
do workarounds for this by using glidewrappers and i've had some success.
If you use glidewrappers it will detect glide and it will use your opengl
accel to render them, but there's no glidewrapper that works 100% so this is
not a valid solution.
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http://bugs.winehq.com/show_bug.cgi?id=1248
------- Additional Comments From info(a)moabutah.com 2003-02-05 22:01 -------
Created an attachment (id=390)
Partial Debug Messages with opening of item
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------- Additional Comments From info(a)moabutah.com 2003-02-05 20:37 -------
I tried to log the ddraw messages, but the file got huge really fast. So I
attached another simple console session.
Upon researching, I believe the blinking problem is related to a set of
"sub-windows" which open on the bottom right of the game window when you open
your "bag" or "backpack" (or any other item that "opens"), that show the
contents of the bag. The blinking stops if you close all these sub-windows and
turn off "show lighting effects" in the menu.
Whenever one of these sub-windows is reopened, the blinking resumes.
Just a quick note - to open an item you right click on it and choose "open".
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