http://bugs.winehq.com/show_bug.cgi?id=942
------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:53 -------
Bug comments restored from Gmane.org:
When I try to start the installer file (SETUP.EXE) by doing: 'wine SETUP.EXE'
this gets into output:
fixme:process:CreateProcessA (E:\vs60wiz.exe,...):
NORMAL_PRIORITY_CLASS ignored
then, the wineconsole is brought up, with lots and lots of output:
Unhandled exception: page fault on read access to 0x0000003c in 32-bit code
(0x00415154).
0x00415154 (vs60wiz.exe..text+0x14154 in E:\vs60wiz.exe): repne scasb es:(%ed1)
/* I should want to add, that I get this installer to run under the previous
version (20020605), but there, the registry validation gets erronous (it doesn't
detect the serial code as correct, even though I am 100% sure it is) */
------- Additional Comments From dclark <at> akamail.com 2002-08-03 14:57 -------
Hmm, I've done some recent work on shlexec, which installers sometimes use to
execute processes. How about running with something like:
wine --debugmsg +exec,+process -- setup.exe
------- Additional Comments From andi <at> rhlx01.fht-esslingen.de 2002-08-05 14:21
-------
Hmm, sounds like some string scanning going on with a NULL pointer as input.
Check a --debugmsg +relay trace log, maybe that shows the problem.
------- Additional Comments From tony.granberg <at> home.se 2002-08-05 14:58
-------
I have actually not access to the CD-drive right now. There's a new harddrive
occuping it at the moment. I have to delay this checkout of the problem for a while.
------- Additional Comments From us <at> the-edmeades.demon.co.uk 2002-08-06
15:36 -------
Just an FYI - the install creates an exe in the /tmp directory - it is easier
to debug this with eg. 'winedbg E:\\vs60wiz.exe /location:D:' (E: maps to /tmp, d: is
my cdrom).
relay tracing etc show the last thing it does prior to the trap is query a regirsty
key HKLM\Software\Microsoft\Windows\CurrentVersion, value: VersionNumber. It
gets
back a return code of 2, and later dies.
Looking at the disassembly I cant see an immediate tie to the missing key and the
trap, and my w2k system doesnt have this key.
Setting Version in config to win2k avoids this trap - perhaps the detection is invalid?
------- Additional Comments From us <at> the-edmeades.demon.co.uk 2002-08-06
15:39 -------
Of course, it only goes a little further before dying, but its progress
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:52 -------
Bug comments restored from Gmane.org:
Wine is still not capturing keyboard correctly with some DirectX games when
using with the "Desktop" option.
Without the "Desktop" option, "DXGrab" = "Y" will help solving such
problems,
but not with "Desktop".
I found this problem with some DirectX games, I've tested so far with Cluedo and
Monkey Island 3.
Reference from an old bug report:
http://bugs.codeweavers.com/show_bug.cgi?id=616
------- Additional Comments From pigeon <at> pigeond.net 2002-08-02 20:07 -------
And yes, I tried both "DXGrab" "Y" and "N".
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-03 03:01 -------
As I have Monkey Island 3, I will try to take a look at it...
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-03 13:48 -------
Well, just tested it here and it works just fine (ie I can enter the save game
menu, I can skip by pressing Escape and pause with Space).
So 'works for me' (tm
------- Additional Comments From pigeon <at> pigeond.net 2002-08-03 19:04 -------
Ok, sorry my fault. It works for monkey island 3 now. It didn't last time when I
was checking with an earlier version of wine.
However, it is still not working with Cluedo. Is there anything debugging
information I can get hold to?
------- Additional Comments From pigeon <at> pigeond.net 2002-08-03 19:42 -------
When I run "wine --debugmsg +dinput Clue.exe", in the game, it repeatedly gives
me this message:
trace:dinput:SysKeyboardAImpl_GetDeviceData
(this=0x429f0790,16,(nil),0x40536a40(-1)),0x00000001)
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-04 03:48 -------
Could you attach a +dinput,+event trace for Cluedo ?
------- Additional Comments From pigeon <at> pigeond.net 2002-08-04 04:27 -------
Created an attachment (id=249)
--> (http://bugs.winehq.com/attachment.cgi?id=249&action=view)
wine --debugmsg +dinput,+event Clue.exe
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-04 13:31 -------
Could you apply the attached patch and then re-attach a +event,+dinput trace ?
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-04 13:32 -------
Created an attachment (id=250)
--> (http://bugs.winehq.com/attachment.cgi?id=250&action=view)
Patch to add more debug output.
------- Additional Comments From pigeon <at> pigeond.net 2002-08-05 04:33 -------
Created an attachment (id=253)
--> (http://bugs.winehq.com/attachment.cgi?id=253&action=view)
Log after patching
------- Additional Comments From pigeon <at> pigeond.net 2002-08-05 06:49 -------
Tested with a patch by Lionel Ulmer, and it worked.
------- Additional Comments From tony_lambregts <at> telusplanet.net 2002-08-05
11:55 -------
That is really strange because all that the patch did was add additional TRACE
commands. It should not have fixed the problem It was supposed to help find the
problem.
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-05 12:16 -------
The patch fixing the problem is not the one attached here but the one sent to
wine-patches this afternoon.
------- Additional Comments From tony_lambregts <at> telusplanet.net 2002-08-05
12:30 -------
Ok then... Verifying as per reporters comments.
------- Additional Comments From dpaun <at> rogers.com 2003-03-25 17:48 -------
Lionel, if the patch has been commited, you should close this guy.
------- Additional Comments From tony_lambregts <at> telusplanet.net 2003-03-25
21:56 -------
Closing...
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:48 -------
Bug comments restored from Gmane.org:
We need a resolution for bugs that are orphaned by their reporter. the current
resolutions are
* Fixed
* Duplicate
* Will not Fix
* Invalid Bug
* Fixed Later
* Remind to fix
* Works for me
There are a number of bugs that are marked as resolved because the reporter has
simply abandoned the effort. In some of the cases I think that "Works for me" or
perhaps "invalid" is appropriate. In other cases I have no way of verifying
whether the problem is fixed because I do not have access to the program that
caused the original bug report.
The biggest reason for this is that for proper QA these bugs should be verified
before they are closed but there is no way to verify them. However if we keep
them around then they are just clogging up the works. Having a resolution of
"Orphaned" or "Abandoned" would be a way of tracking these bugs and would be a
valid way of dealing with them for QA.
------- Additional Comments From apa3a <at> yahoo.com 2002-08-02 12:50 -------
I suggest to "resolve invalid" and close the bugs if there is no help from the
reporter and we can't research the bug ourselves. It is not worth to spend time
on such bugs. Later, if the reporter decides after some time to help us or new
information appears the bug can be reopened.
------- Additional Comments From tony_lambregts <at> telusplanet.net 2002-08-03
21:30 -------
I would really prefer to have a resolution that reflects what is going on. I
can't see how it would be that hard to add another resolution.
If that is to much work I would settle for a keyword I suppose.
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http://bugs.winehq.com/show_bug.cgi?id=936
------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:47 -------
Bug comments restored from Gmane.org:
When running Gens v2.00, a Sega Genesis/32X/CD emulator, the graphics that
should be inside the window are offset to the lower right side of the window and
beyond outside the border.
In the console, the following messages appear when I move the window around:
err:ddraw:DIB_DirectDrawSurface_Blt Negative values in LPRECT !!!
err:ddraw:DIB_DirectDrawSurface_Blt Negative values in LPRECT !!!
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or
DDBLT_ASYNC:
can't handle right now.
err:ddraw:DIB_DirectDrawSurface_Blt Negative values in LPRECT !!!
err:ddraw:DIB_DirectDrawSurface_Blt Negative values in LPRECT !!!
err:ddraw:DIB_DirectDrawSurface_Blt Negative values in LPRECT !!!
You can see and download the program at http://gens.consolemul.com/
Let me know if you would like a screenshot of the error.
------- Additional Comments From roz <at> one.net 2002-08-01 23:25 -------
*** This bug has been confirmed by popular vote. ***
------- Additional Comments From tony_lambregts <at> telusplanet.net 2002-08-01
23:45 -------
A screen shot would be nice. I love programs like this.
------- Additional Comments From roz <at> one.net 2002-08-02 11:24 -------
Created an attachment (id=245)
--> (http://bugs.winehq.com/attachment.cgi?id=245&action=view)
Screenshot #1
------- Additional Comments From roz <at> one.net 2002-08-02 11:25 -------
Created an attachment (id=246)
--> (http://bugs.winehq.com/attachment.cgi?id=246&action=view)
Screenshot #2
------- Additional Comments From roz <at> one.net 2002-08-02 11:26 -------
Created an attachment (id=247)
--> (http://bugs.winehq.com/attachment.cgi?id=247&action=view)
Screenshot #3
------- Additional Comments From roz <at> one.net 2002-08-02 11:27 -------
I've added three screenshots, so you can see how the problem progresses as I
move the window from it's default top-left screen placement toward the middle of
the screen. Let me knnow if you have more questions.
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-02 11:47 -------
It's strange because on my version of Wine it does not even start because of an
abort in the Wine code...
You sure you are using Wine and not WineX :-) ?
Otherwise, please attach a +ddraw trace of your execution of the program for us
to help you (and to see why it does work on your version and not on mine).
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-02 12:10 -------
Just for your information, submitted a patch to wine-patches that makes it now
start on my box.
Now I can look at why the clipper does not work as it should :-)
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-03 07:00 -------
Could you try with the patch I just attached to this patch (and also just sent
to wine-patches) ?
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-03 07:01 -------
Created an attachment (id=248)
--> (http://bugs.winehq.com/attachment.cgi?id=248&action=view)
Patch to fix the problem
------- Additional Comments From roz <at> one.net 2002-08-03 11:15 -------
For some reason, there are no attachments listed on my screen (not even the
screenshots I uploaded earlier).
Also, I am using an RPM, so I cannot apply the patch. Can someone else try it
and confirm that it works?
BTW, yes, I am using Wine (20020710), not WineX.
------- Additional Comments From lionel.ulmer <at> free.fr 2002-08-06 14:28 -------
This works for me using latest CVS.
------- Additional Comments From roz <at> one.net 2002-08-12 21:08 -------
Also works for me using the 8-11 CVS RPM. Thanks a lot, Lionel!!!
------- Additional Comments From tony_lambregts <at> telusplanet.net 2002-08-12
21:39 -------
Verifying as per reporters comments.
------- Additional Comments From dpaun <at> rogers.com 2003-03-25 17:45 -------
Time to close this one.
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:43 -------
Bug comments restored from Gmane.org:
When playing the game, Gabriel Knight 3, I get the following message repeated a
lot in the console:
fixme:dsound:IDirectSound3DListenerImpl_CommitDeferredSettings stub
I can't determine what it's connected to--probably the background sounds
(fountain, birds, etc.).
------- Additional Comments From spetreolle <at> yahoo.fr 2003-05-08 20:32 -------
this has been implemented since Jan 4.
reporter, could you check this message is gone now
with the latest version of Wine ?
------- Additional Comments From Speeddymon <at> yahoo.com 2003-16-06 18:54
-------
Assuming fixed and closing, previous details were deleted by Bugzilla update.
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:42 -------
Bug comments restored from Gmane.org:
with many programs (it make 98 ,95 but not NT,2000 ) please FIX IT if you can
------- Additional Comments From andi <at> rhlx01.fht-esslingen.de 2002-08-01 14:58
-------
Hmm, that's probably because of evil message loop programming mistakes by the
author. We should list some cases of programs here doing this, and we should try
to find a viable countermeasure for it (or fix Wine alternatively if it turns
out that Wine is the problem in one case or another).
------- Additional Comments From uh_ja <at> gmx.net 2002-08-10 11:12 -------
I have two programs that run at 100% percent cpu usage now:
Warcraft 3's install.exe, and blizzard provided patches.
The quick fix for these would be to use a native win95/98/me msvcrt.dll.
My guess from what the traces look like, they get stuck in an infinite loop
because of code in wine's msvcrt somewhere.
P.S. We should have people report the programs based off of the latest CVS.
------- Additional Comments From ddmk <at> r66.ru 2002-08-16 17:00 -------
when i run d2gs (diablo 2 game server) server under wine usage of my cpu
growing to 100%, but where is no users on d2gs. I think it work's becose it is
connected to d2dbs & d2cs server (in logs i can see that thing)
In same situation i have 1% cpu usage undex win XP
Can anybody say where i can find an answer (place in of wine source)
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:40 -------
Bug comments restored from Gmane.org:
I can't start with ttydrv d2gs server (diablo2 close game server) it fail in reading
bitmap (or somewhere nearly)
also i can't start with ttydrv calc.exe although (sorry for my bad english) it is
documented .
eror are same
------- Additional Comments From andi <at> rhlx01.fht-esslingen.de 2002-08-01 14:24
-------
You could try running a dummy X11 server (don't remember its exact name currently).
ttydrv needs a *lot* of improvement for more complicated apps, that's correct.
------- Additional Comments From ddmk <at> r66.ru 2002-08-01 14:30 -------
Created an attachment (id=244)
--> (http://bugs.winehq.com/attachment.cgi?id=244&action=view)
bug reports & other files need to try this
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:39 -------
Bug comments restored from Gmane.org:
Happens just before I load a half-life: counter strike (connecting to a
non-secure server) with this command: wine hl.exe -- hl.exe -gl -console -game
cstrike
Here is what I get just before the runtime error occurs:
fixme:advapi:RevertToSelf (), stub
fixme:ntdll:NtOpenProcessToken (0xffffffff,0x00000008,0x4065f970): stub
fixme:advapi:SetThreadToken ((nil), cafe): stub (NT impl. only)
fixme:font:WineEngCreateFontInstance just using first face for now
fixme:font:WineEngCreateFontInstance just using first face for now
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x4039b404,00020049,3):stub
fixme:dc:LockWindowUpdate (10021), stub!
fixme:dc:LockWindowUpdate (0), stub!
fixme:winsock:_get_sock_fd handle 0 is not a socket (GLE 6)
fixme:dc:LockWindowUpdate (10021), stub!
fixme:dc:LockWindowUpdate (0), stub!
fixme:dc:LockWindowUpdate (10021), stub!
fixme:dc:LockWindowUpdate (0), stub!
------- Additional Comments From jfh6 <at> humboldt.edu 2002-08-01 03:48 -------
I removed my previous winex installation and did the following to solve the
issue. Might have been bad Windows 98 installtion I was using... follow
instuctions below if you have a similar error:
1. simply follow their CVS instructions at the bottom of this screen:
http://www.transgaming.com/sources.php
2. remember to go into the "wine" directory it creates and delete the current
winex installation you have on your system by doing (make sure your root):
# make uninstall
3. then I created a "fake" windows by following this page(really easy):
http://www.winehq.com/Docs/wine-user/no-windows.shtml
4. then I did a FRESH install of half-life & counter strike in another
directory. Fixed a runtime error I had with xrender.c
------- Additional Comments From tony_lambregts <at> telusplanet.net 2003-03-26
15:25 -------
Closing
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------- Additional Comments From z_god(a)wanadoo.nl 2003-21-06 06:38 -------
Bug comments restored from Gmane.org:
When drag a floating toolbar the outline of it doesn't get redrawn at all. The
effect can be seen in this screen shot (5.3 kB):
http://www.dusanv.net/files/wine-ss.png
The source of the app in the screen shot can be obtained here (47 bK):
http://www.dusanv.net/files/ToolBarTest.zip
It is a VC++ 6 SP5 project. The buillt debug app with all the 'pdb' files is here:
http://www.dusanv.net/files/Debug.zip
Thanks,
Dusan
------- Additional Comments From dusanv <at> cadlink.com 2002-08-19 13:39 -------
The bug appears to be in BITBLT_InternalStretchBlt. It only happens when
PerfectGraphics is on.
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