http://bugs.winehq.org/show_bug.cgi?id=1995
Summary: Terminal emulator does run
Product: Wine
Version: 20040121
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seuferer(a)ameslab.gov
I'm running Fedora Core 1 on Intel. Installed wine and I ran the install
program that installs the program Minisoft, a windows program to do terminal
emulation to a HP 3000. When I run the exe file I get the following error message:
err:virtual:map_image Standard load address for a Win32 program (0x00400000) not
available - security-patched kernel ?
wine: could not load L"E:\\~0000.EXE" as Win32 binary
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http://bugs.winehq.org/show_bug.cgi?id=1994
Summary: Terminal emulator does run
Product: Wine
Version: 20040121
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seuferer(a)ameslab.gov
I'm running Fedora Core 1 on Intel. Installed wine and I ran the install
program that installs the program Minisoft, a windows program to do terminal
emulation to a HP 3000. When I run the exe file I get the following error message:
err:virtual:map_image Standard load address for a Win32 program (0x00400000) not
available - security-patched kernel ?
wine: could not load L"E:\\~0000.EXE" as Win32 binary
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http://bugs.winehq.org/show_bug.cgi?id=1985
trevor(a)digdog.freeserve.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From trevor(a)digdog.freeserve.co.uk 2004-05-02 15:33 -------
OK, so I finally got to use CVS (I have been using Linux since RH5.1, so I
suppose I should have got it together before now.. I use Telelogic's stuff at
work - I like the task-based config management.)
Followed intructions on wine site to get up-to-date over my mickey mouse modem
(without understanding a word - I'll have to read a CVS manual one day), built
it (gcc 3.3.1), ignored all the 'warning' messages that pour out, installed it,
and yes, hey presto the buttons and icons are back to normal. Thanks guys.
The tiny 'ghost' window is still there though... but what the heck. I'll go
back to playing guitar now (I'm not much good at that either - TablEdit does it
better than me).
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http://bugs.winehq.org/show_bug.cgi?id=1993
Summary: linker error when compiling d3d8.dll.so
Product: Wine
Version: 20040121
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpvial(a)computer.org
Compilation on Suse Linux 8.2 from source RPM
wine-20040121
Nothing special with configure
just one linker failure (see below)
make[2]: Entre dans le répertoire `/usr/src/packages/BUILD/wine-20040121/dlls/d3d8'
gcc -shared -Wl,-Bsymbolic,-z,defs,-init,__wine_spec_init,-fini,__wine_spec_fini
d3d8.spec.o basetexture.o cubetexture.o d3d8_main.o device.o directx.o
drawprim.o indexbuffer.o resource.o shader.o stateblock.o surface.o swapchain.o
texture.o utils.o vertexbuffer.o volume.o volumetexture.o vshaderdeclaration.o
d3d8.dll.dbg.o -o d3d8.dll.so -L../../libs/wine -lwine -L../../libs/uuid
-lwine_uuid -L/usr/X11R6/lib -lSM -lICE -lXxf86dga -lXxf86vm -lXv -lXext -lX11
-lGL -lGLU -L../../libs/port -lwine_port -lm -lc
device.o: dans la fonction « setupTextureStates »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/device.c:121: référence
indéfinie vers « glActiveTexture »
device.o: dans la fonction « IDirect3DDevice8Impl_SetTransform »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/device.c:1513: référence
indéfinie vers « glActiveTexture »
device.o: dans la fonction « IDirect3DDevice8Impl_SetRenderState »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/device.c:2505: référence
indéfinie vers « glActiveTexture »
device.o: dans la fonction « IDirect3DDevice8Impl_SetTexture »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/device.c:3069: référence
indéfinie vers « glActiveTexture »
device.o: dans la fonction « IDirect3DDevice8Impl_SetTextureStageState »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/device.c:3202: référence
indéfinie vers « glActiveTexture »
drawprim.o: dans la fonction « draw_vertex »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:575: référence
indéfinie vers « glMultiTexCoord1f »
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:611: référence
indéfinie vers « glMultiTexCoord4f »
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:599: référence
indéfinie vers « glMultiTexCoord3f »
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:587: référence
indéfinie vers « glMultiTexCoord2f »
drawprim.o: dans la fonction « drawStridedFast »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:822: référence
indéfinie vers « glClientActiveTexture »
drawprim.o: dans la fonction « drawStridedSlow »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:1088: référence
indéfinie vers « glMultiTexCoord1f »
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:1124: référence
indéfinie vers « glMultiTexCoord4f »
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:1112: référence
indéfinie vers « glMultiTexCoord3f »
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/drawprim.c:1100: référence
indéfinie vers « glMultiTexCoord2f »
stateblock.o: dans la fonction « IDirect3DDeviceImpl_InitStartupStateBlock »:
/usr/src/packages/BUILD/wine-20040121/dlls/d3d8/stateblock.c:216: référence
indéfinie vers « glActiveTexture »
collect2: ld returned 1 exit status
make[2]: *** [d3d8.dll.so] Erreur 1
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http://bugs.winehq.org/show_bug.cgi?id=1982
marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From marcus(a)jet.franken.de 2004-04-02 18:59 -------
the problem is "wcmd" links against user32.dll, which in turn pulls in the
graphics driver.
if the driver is x11 , it will try to initialise x11 even when it is not
needed.
- Fix wcmd not to use user32.dll. this might be pretty difficult.
- Switch to "GraphicsDriver"="ttydrv", this will load the tty based graphics
driver for wcmd.
Not sure which alternative is good enough for you.
Ciao, Marcus
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http://bugs.winehq.org/show_bug.cgi?id=1989
marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2004-04-02 18:54 -------
fixed in current cvs (dlls/x11drv/wintab.c) by Aric ... will be in next
release.
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http://bugs.winehq.org/show_bug.cgi?id=1970
------- Additional Comments From abdul.ahmad(a)utoronto.ca 2004-04-02 17:21 -------
for Windows Script Installation you also need to add the following entries to
your system.reg:
[Software\\Classes\\CLSID\\{0002E005-0000-0000-C000-000000000046}] 1062013979
@="StdComponentCategoriesMgr"
[Software\\Classes\\CLSID\\{0002E005-0000-0000-C000-000000000046}\\InProcServer32]
1062013979
@="comcat.dll"
"ThreadingModel"="Both"
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http://bugs.winehq.org/show_bug.cgi?id=1970
------- Additional Comments From abdul.ahmad(a)utoronto.ca 2004-04-02 17:20 -------
I also installed Microsoft Windows Script 5.6 from
http://msdn.microsoft.com/library/default.asp?url=/downloads/list/webdev.asp
If you dont use a couple of native DLLs Windows Script wont install correctly.
For the Windows Script installer i used native win98 dll's for mfc42 &
comcat.dll, and my DLLOverrides for NHL2004 now look like:
[AppDefaults\\nhl2004.exe\\Version]
"Windows" = "win98"
[AppDefaults\\nhl2004.exe\\DllOverrides]
"ole32" = "native, builtin"
"oleaut32" = "native, builtin"
"mshtml" = "native, builtin"
"shfolder" = "native, builtin"
"shell32" = "native, builtin"
"shell" = "native, builtin"
"shdocvw" = "native, builtin"
"shlwapi" = "native, builtin"
"urlmon" = "native, builtin"
"crypt32" = "native, builtin"
"wininet" = "native, builtin"
"dispex" = "native"
"scrobj" = "native"
"scrrun" = "native"
"wshext" = "native"
"wshom.ocx" = "native"
"jscript" = "native"
"vbscript" = "native"
[AppDefaults\\nhl2004.exe\\x11drv]
"Desktop" = "640x480"
now some more menu items are working but its still not perfect.. im thinking
that theres probably more dll's that i have to overrride, any ideas anyone?
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http://bugs.winehq.org/show_bug.cgi?id=1568
lquijano(a)hotpop.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lquijano(a)hotpop.com
------- Additional Comments From lquijano(a)hotpop.com 2004-04-02 14:03 -------
checkout bug #1760 for the debug options for the keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=1760
lquijano(a)hotpop.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lquijano(a)hotpop.com
------- Additional Comments From lquijano(a)hotpop.com 2004-04-02 14:02 -------
Use:
wine --debugmsg +key,+keyboard >& key.log
to check which keys are failing (getting the right layout can be tricky).
Also watch out for "extra" wine mappings that the X server doesn't have.
For example, if a key has '+*~' mapped, but the X server only has '+*' (not
including the Altgr), the key is mismatched. So there should be (I think) the
minimum chars needed to map the key in the server.
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