http://bugs.winehq.org/show_bug.cgi?id=3778
------- Additional Comments From willie(a)froq.net 2005-08-11 22:19 -------
Oops, sorry, maybe instant zen also has another problem, so it might not be
the perfect testcase. It wants 32bit depth _and_ framebuffer alpha support,
according to the popup. I guess they mean SB_PIXEL_ALPHA, part of
SHADEBLENDCAPS in GetDeviceCaps for x11drv. SHADEBLENDCAPS seems to be
completely missing currently:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/devcon…
I would add them myself, seems to be gruntwork, but there are numbers in the
header file behind all other capabilities - I don't know what they mean, or
what the correct values for those caps would be...
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http://bugs.winehq.org/show_bug.cgi?id=3738
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |julliard(a)winehq.com
------- Additional Comments From fenix(a)club-internet.fr 2005-08-11 19:42 -------
Hi Alexandre,
you are responsible of the suspected patch,
good luck :)
Regards,
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=2257
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From fenix(a)club-internet.fr 2005-08-11 19:36 -------
This crash occured
on call of GetCurrentDirectoryA here:
char* _getcwd(char * buf, int size)
{
char dir[MAX_PATH];
int dir_len = GetCurrentDirectoryA(MAX_PATH,dir);
...
Because msvcrt.dll.so don't have been loaded using wine dll loader who
resolver import tables. In you case the import table is unitialised so it crsh
when you call imported call GetCurrentDirectoryA
Please use winelib and LoadLibrary if you want to do dynamic loading of
wine libraries.
Regards,
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=1434
Bug 1434 depends on bug 2951, which changed state.
Bug 2951 Summary: Second Life fails to launch (GL context problem?)
http://bugs.winehq.org/show_bug.cgi?id=2951
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=3785
Summary: freemem.exe: err:local:LOCAL_GetBlock not enough space
in GDI heap 10c7 for 65452 bytes
Product: Wine
Version: 0.9
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fojtik(a)penguin.cz
I tested latest version of wine 0.9. Freemem seems to work somehow, but endles
flow of these messages is printed on a display. I suspect some kind of memory
leak or something like this.
Please get freemem.exe from here:
http://bugs.winehq.org/show_bug.cgi?id=18
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
err:local:LOCAL_GetBlock not enough space in GDI heap 10c7 for 65452 bytes
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http://bugs.winehq.org/show_bug.cgi?id=3784
------- Additional Comments From alex(a)thehandofagony.com 2005-08-11 15:03 -------
It works, but the maximize problem and console output is still the same. The
most annoying thing about the maximization is that the windows does not return
to their normal sizes when they are restored, and some have their tops outside
the screen.
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http://bugs.winehq.org/show_bug.cgi?id=3784
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-08-11 14:51 -------
try if adding the key Managed=N under HKCU/Software/Wine/X11 Driver could solve this
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http://bugs.winehq.org/show_bug.cgi?id=3775
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From fenix(a)club-internet.fr 2005-08-11 14:48 -------
It's not a wine problem.
composite extension on recent Xorg builds use partial-HW acceleration
(specialy on nvidia drivers) who impact a lot if you are using it while
playing OpenGL (GLX rendering path is partially disabled to reinject OpenGL
surface content to composite)
It's a Xorg architecture problem and it will be resolved in future (and
already planned) Xorg evolutions
Regards,
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=3784
Summary: Malfunctioning fullscreen in Heroes of Might and Magic
II
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When activating the fullscreen mode in Heroes of Might and Magic II, the KDE
panel at the bottom of the screen is still displayed, and all open windows are
maximized. I have experienced similar issues with Worms 2 earlier.
The following output is given on the console
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fd817b0)->(0x20022,0000
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
fixme:x11drv:X11DRV_DDHAL_CreatePalette stub
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC:
can't handle right now.
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fd817b0)->(0x20022,00000008)
I am using CVS because the game just started working (Bug 3128).
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