http://bugs.winehq.org/show_bug.cgi?id=3761
------- Additional Comments From willie(a)froq.net 2005-06-11 18:53 -------
The ATI_texture_float extension is not available on Nvidia cards/ with Nvidia
drivers, and it's not approved by the OpenGL ARB. There's ARB_texture_float
(based on ATI_texture_float, just slightly different), but I don't know about
driver/ hardware support (my Nvidia Quadro FX3000 with 1.0.8xxx beta drivers
doesn't support ARB_texture_float).
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_float.txt
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http://bugs.winehq.org/show_bug.cgi?id=3771
Summary: Grim Fandango sound buffer underruns (+ crashes)
Product: Wine
Version: 0.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkvater(a)operamail.com
Specs:
AMD 1.3GHz with 1024MB SDRAM, SUSE9.3, NVidia FX5600, 7676 drivers.
During gameplay I get a LOT of fixme/warning messages such as:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x40434cf0
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=18432 < p
rimary_done=19600)
Usually the game also crashes randomly when too many of these pile up (I think
that's when it happens), and also on game-exit. Running a winedgb on the
process gives me:
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=18432 <
primary_done=19600)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x404142d8
err:dsound:DSOUND_MixOne underrun on sound buffer 0x404142d8
First chance exception: page fault on read access to 0x458cfd2c in 32-bit code
(0x00473c87).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:00473c87 ESP:406cfd50 EBP:00000001 EFLAGS:00010206( - 00 - RIP1)
EAX:46fecbcd EBX:458d082e ECX:00000000 EDX:0000000a
ESI:0000000a EDI:458cfd2c
Stack dump:
0x406cfd50: 469d564c 45031c1c 00001464 469d751c
0x406cfd60: 00473a6e 00474c03 458d003c 46fec8c4
0x406cfd70: 00001987 469d7528 0048674d 469d751c
0x406cfd80: 45031c1c 469d564c 469d5538 008a4540
0x406cfd90: 00000000 004aa2bd 469d751c 469d5538
0x406cfda0: 469d552c 00000000 468a2428 004aa5c8
Backtrace:
=>1 0x00473c87 in grimfandango (+0x73c87) (0x00000001)
2 0x00000000 (0x00000000)
0x00473c87: movb 0x0(%edi),%dl
Wine-dbg>
When I am quitting the game manually; eg no crashes wine crashes nonetheless
giving:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x4040f8a0
First chance exception: page fault on read access to 0x00000008 in 32-bit code
(0x417db951).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:417db951 ESP:406cf69c EBP:406cf6ec EFLAGS:00010246( - 00 -RIZP1)
EAX:00000000 EBX:417f36ac ECX:00000000 EDX:403fe820
ESI:00000030 EDI:00000003
Stack dump:
0x406cf69c: 401a0513 40360000 00000000 41836ba4
0x406cf6ac: 00000000 41836ba4 00000000 417d118e
0x406cf6bc: 417d0f4a 41818cbb 40360000 00000002
0x406cf6cc: 403fe838 00000001 008476f4 403fe650
0x406cf6dc: 00000001 00000001 00000030 00000003
0x406cf6ec: 00000000 004c0fe8 403fe820 00000000
Backtrace:
=>1 0x417db951 in dsound (+0x1b951) (0x406cf6ec)
2 0x004c0fe8 in grimfandango (+0xc0fe8) (0x00000000)
0x417db951: movl 0x8(%eax),%edi
Wine-dbg>
And that's all. I am running in software mode because 3D accelerated OpenGL is
just slow as hell. Probably:
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_MONOENABLE
(0000000b) value : 00000000 !
Warning : application does direct locking of ZBuffer - expect slowdowns on many
GL implementations :-)
has something to do with it. I tried running with sound turned off (winecfg)
but then I can't even start GrimFandango. In the console I get:
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can
't handle right now.
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403e74f0)->(0x1005c,00000051)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403e74f0)->(0x1005c,00000011)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403e74f0)->(0x1005c,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403e74f0)->(0x1005c,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
and the game pops up: "Please make sure you are not running any other DirectX
apps that make exclusive control of your hardware".
So I'm kinda dead here. Cedega has the same problems; only there 3D seems a
tiny bit faster.
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http://bugs.winehq.org/show_bug.cgi?id=3767
------- Additional Comments From postmaster(a)pcos.dyndns.org 2005-06-11 17:06 -------
There is no SetLastError in SetThreadToken.
/*************************************************************************
* SetThreadToken [ADVAPI32.@]
*
* Assigns an 'impersonation token' to a thread so it can assume the
* security privileges of another thread or process. Can also remove
* a previously assigned token.
*
* PARAMS
* thread [O] Handle to thread to set the token for
* token [I] Token to set
*
* RETURNS
* Success: TRUE. The threads access token is set to token
* Failure: FALSE.
*
* NOTES
* Only supported on NT or higher. On Win9X this function does nothing.
* See SetTokenInformation.
*/
BOOL WINAPI SetThreadToken(PHANDLE thread, HANDLE token)
{
# return set_ntstatus( NtSetInformationThread( thread ? *thread :
GetCurrentThread(),
# ThreadImpersonationToken,
&token, sizeof token ));
return true;
}
I changed it to this, will that do what you want it to do?
Thanks,
Tim
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http://bugs.winehq.org/show_bug.cgi?id=3763
------- Additional Comments From jay(a)mytuxserv.com 2005-06-11 17:02 -------
Okay, well I got Steam working again and installed TFC no problems, was playing
as well.
But as soon as I completely Exit/Close Steam, I have to keep trying or reboot to
get it working again.
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http://bugs.winehq.org/show_bug.cgi?id=3767
------- Additional Comments From postmaster(a)pcos.dyndns.org 2005-06-11 16:36 -------
Unfortunately not; that is what I have been running.
I am now in the process of modifying the source RPM; I will let you know what
happens!
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http://bugs.winehq.org/show_bug.cgi?id=3770
Summary: Regular hiccups while playing Warcraft 3.
Product: Wine
Version: 0.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: z77y16(a)hotmail.com
I have played Warcraft 3 in Wine quite a lot around a year ago and reinstalled
it recently. It no longer works as well as it was around 20031212. There are
frequent short pauses during game, leaving the game playable but not quite as
enjoyable as it should.
Reproducing the problem is easy. Run the game with -opengl and start a custom
game. Short pauses will be experienced throughout the game, for example when you
try to select your workers for the first time, click on a building, etc.
Disabling sound does not help.
I am running Wine 0.9 on Fedora Core 4, stock kernel kernel-2.6.13-1.1532_FC4,
nvidia 1.0-7676 with a GeForce 2 MX400. I have confirmed the problem exists
since wine-20050310 at least.
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http://bugs.winehq.org/show_bug.cgi?id=3765
peregrinitalia(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From peregrinitalia(a)hotmail.com 2005-06-11 16:27 -------
This is not a bug,but done on purpose. Uncheck the checkbox Enable
double desktop buffering, and you can change the screendepth. Please try, and
consider closing this bug afterwards
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http://bugs.winehq.org/show_bug.cgi?id=3767
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-06-11 16:15 -------
btw, does native advpack change anything?
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