Wine Bugs wrote:
>http://bugs.winehq.org/show_bug.cgi?id=3323
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>fenix(a)club-internet.fr changed:
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> What |Removed |Added
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> CC| |fenix(a)club-internet.fr
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i tried with colin mcrae 2.0
i can't check because i'm not interested to this...
i've made a partition and installed windows
bye
http://bugs.winehq.org/show_bug.cgi?id=2884
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
------- Additional Comments From fenix(a)club-internet.fr 2005-24-11 16:36 -------
Ok fine it crash when it try to do GetProcAddress of "_MemSetPatching@4"
on a library who must be on Address 0x7d330001.
But you can see in you library dump (in winedbg) that no library exists here.
LdrGetProcedureAddress Wanted Address of 0x7d330001,"_MemSetPatching@4"
More, Seeing your full log, seems the application is scanning all libraries
searching for many symbols (seems an anti-hack/crack protection)
The problem is that you library have an impair mask (&1):
its the way wine use (using a &1 mask) to know modules mapped as data.
And better LdrGetProcedureAddress don't have the same protection as
RtlImageDirectoryEntryToData (ie remove the &1 mask)
can you test attached patch (i think it should fix your problem)
Regards,
Raphael
PS: MemSetPatching is a symbol exported by SmartHeap (Heap Debugger/Patcher)
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http://bugs.winehq.org/show_bug.cgi?id=3906
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lionel.ulmer(a)free.fr
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-24-11 16:00 -------
post your patch to wine-patches (it's correct, with the 8;) )
but you should modify in the same way IDirectInputDevice2WImpl_QueryInterface
Anyway, what is the stack crash after that ?
Regards,
Raphael
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------- Additional Comments From willie(a)froq.net 2005-24-11 15:52 -------
Already tried this as well, same funky libc.so.6 crash... :-(
And it also crashes with a native dinput.dll, but in a completely different
fashion - completely DInput-unrelated it seems.
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http://bugs.winehq.org/show_bug.cgi?id=3929
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-x11driver |wine-directx-d3d
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-24-11 15:50 -------
We know it. Cursor are currently not supported by our implementation of
d3d8/d3d9/wined3d. Need to be fixed (but no time for now)
Regards,
Raphael
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------- Additional Comments From tony.lambregts(a)gmail.com 2005-24-11 15:35 -------
Maybe better this way (both 7's changed to 8's) ;^) (totally untested)
+ if (IsEqualGUID(&IID_IDirectInputDevice8A,riid)) {
+ IDirectInputDevice8_AddRef(iface);
+ *ppobj = This;
+ return DI_OK;
+ }
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------- Additional Comments From the3dfxdude(a)gmail.com 2005-24-11 15:31 -------
The reporter means cross-hair, not the ship corsair.
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------- Additional Comments From the3dfxdude(a)gmail.com 2005-24-11 15:30 -------
To clarify the problem, it only exists using d3d8. Opengl mode it changes the
mouse cursor fine.
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