http://bugs.winehq.org/show_bug.cgi?id=50
------- Additional Comments From keithdunwoody(a)yahoo.com 2005-29-05 18:28 -------
I believe this is because the code adds breakExtra to each space, so breakRem
pixels are not assigned to any space, and thus appear at the end of each line.
The solution would be to recode such that breakRem is divided evenly between all
the spaces, so some spaces contain breakExtra space, and some contain breakExtra
+ 1 extra pixels. Possibly the solution is to make breakExtra a float and
eliminate breakRem, and/or save the raw parameters passed into
SetTextJustification, and calculate the extra pixels for each space when the
text is actually displayed.
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http://bugs.winehq.org/show_bug.cgi?id=3014
------- Additional Comments From kisain_pendragon(a)charter.net 2005-29-05 15:52 -------
Created an attachment (id=905)
--> (http://bugs.winehq.org/attachment.cgi?id=905&action=view)
this is the error that wine spits out
here is the output error that wine gives if your gonna try to duplicate this
error(you can) use the aeroclient98.exe to run the game
shane
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http://bugs.winehq.org/show_bug.cgi?id=3014
Summary: game won't run correctly
Product: Wine
Version: 20050419
Platform: Other
URL: http://http://aerogaming.net/forum/index.php?act=home
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisain_pendragon(a)charter.net
i have full error reports (been saving all of them..i am using wine cvs from a
script with the dxd9 patch and the current version of wine..if you get the game
and the client (can provide address on request) you will try to run this game
and all apears to be fine....and just before you get to the 100% on the blue
load bar a fatal error box pops up complaning about a few errors one has
something to do with ddraw.dll and anotherone is ntdll.dll i'm not shure whats
going on here and i am new to linux and wine and i really want this game to run
if you have any questions please e-mail me @ kisain_pendragon(a)charter.net i have
tryed everything i could think of (not much) and i have saved every report that
it spit out to my /tmp/ file to send to you guys.....please help i don't wanna
go back to linux
if you have any questions please ask
thank you for your time
shane arsenault
P.S hope i did this right.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2005-29-05 14:49 -------
Hi, thanks for the bug report. The d3d9 work is pending. As for the size of
d3d9.dll being 0-length, yes, it is done like that on purpose, as many games
require some specific part of d3d9, and in order to detect it, they just check
to see if d3d9 is installed by checking for the existence of that file.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-29-05 14:49 -------
Patches submitted here tend to bitrot. Please submit the patch to
wine-patches(a)winehq.org if you want it included in the next release.
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Summary: OleQueryLinkFromData
Product: Wine
Version: 20050419
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 106624.446(a)compuserve.com
As I could not install the Windows installer I succeeded running the FileMaker
Pro 5.5 Windows client by copying a working installation from a W98 machine to
.wine/fake_windows/Programme/fm55.
I also searched and exported all W98 registry entries pertaining to "FileMaker"
and had them integrated into the user.reg file.
The program can access the database served by the FileMaker 5.5. Linux server
version but some actions, especially printing, are very much delayed by the
appearance of hundreds of identical lines saying
fixme:ole:OleQueryLinkFromData (0x77c5c5e0),stub!
Regards,
A. Heydwolff, Vienna, Austria
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: WOTR fails to install (newer directx required)
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)debian.org
WOTR (War Of The Ring) fails to install. When loading the install program with
"wine /cdrom/Setup.exe", it fails with a messagebox that reads:
"Setup has detected that your system requires a newer version of DirectX before
proceeding. Would you like to install it now?"
A +relay trace run reveals that the message is displayed after calling a number
of functions that reference "C:\\Windows\\System\\d3d9.dll".
(btw, in my wine install this file is zero-size. is this normal?)
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------- Additional Comments From Speeddymon(a)gmail.com 2005-29-05 09:50 -------
Felipe.. Do any of these errors actually cause any problems for you? If not, it
probably is safe to ignore them.. As I said before, wine is still in Alpha
stage, and is going to print a lot of messages like that.
I'm not sure exactly how to word this so it is correct (Marcus wanna help?) but,
AFAIK, there are a lot of games that will call for something and then never use
it. In other words, they may tell Windows (wine in this case) that they are
going to use gltex_download_texture but then never do, which would explain why
there arent any obvious graphical glitches. So, since they call things but
never use then never use them, wine prints out those messages.. Marcus, does
that sound about right?
Of course programs calling but not using things is what makes games so big.. but
at least it doesnt crash or freeze due to any of these messages
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