http://bugs.winehq.org/show_bug.cgi?id=4312
Summary: No Man's Land crashes when entering main menu
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When starting the game "No Man's Land", you can hear the sound from the films,
but not view them. When they are finished, the game crashes, where it should
display the main menu.
It requires a crack to work. MegaGames has only one for the German version, but
it worked fine for my non-German version.
http://www.megagames.com/cracks/html/c910670_0.htm
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.teamavalaunch.com
| |/qwix/Qwix101.rar
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download, regression
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-15-01 07:29 -------
Confirming+adding download link. I was able to start the app with (very) old
wine version Wine 20041019 , so looks like a regression.If you have (a lot :) of
time left you might want to do a regression test:
http://www.winehq.org/site/docs/winedev-guide/x1344
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http://bugs.winehq.org/show_bug.cgi?id=4311
Summary: No Man's Land demo installer does not start
Product: Wine
Version: 0.9.5.
Platform: Other
URL: http://www.nomans-land.de/english/index1.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
The installer for the demo version of No Man's Land does not start; the only
console output is this line
fixme:advapi:GetFileSecurityW (L"C:\\windows\\temp\\GLF11f1.tmp") : returns fake
SECURITY_DESCRIPTOR
along with the normal output of 'start'.
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------- Additional Comments From lionel.ulmer(a)free.fr 2006-15-01 06:58 -------
Note also that this patch has nothing to do at all with the WineX patch linked
to your comment (from what I can tell, Wine does not suffer at all from the
problem fixed by this patch).
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------- Additional Comments From lionel.ulmer(a)free.fr 2006-15-01 06:55 -------
Patch just sent to wine-patches (verified as working on the XWA demo).
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http://bugs.winehq.org/show_bug.cgi?id=4248
------- Additional Comments From alex(a)thehandofagony.com 2006-15-01 05:57 -------
I have the same problem as you in Wine 0.9.5, but there are no richedit errors
on the console. How old is your CVS checkout?
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-15-01 05:23 -------
Installer works fine indeed with current cvs so resolving as fixed. (The app
itsself crashes unless you use native msxml3 but that's a different bug)
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-15-01 04:28 -------
And GoogleEarth has the same bug: http://earth.google.com/tour/thanks-win.html
Raising severity to major.
Here are the last lines in the console:
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fc712a4,0x7fc712a8), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fc7117c,0x7fc71180), stub!
fixme:ole:VARIANT_UserFree handle unknown complex type
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fc71228,0x7fc7122c), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fc712a4,0x7fc712a8), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fc7117c,0x7fc71180), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fc71228,0x7fc7122c), stub!
err:ole:ITypeInfo_fnInvoke failed to convert param 1 to vt 24588
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giannis(a)stoilis.gr changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Directory chooser is |Directory-chooser GUI
|confused by directories |component is confused by
|named "..." |directories named "..."
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giannis(a)stoilis.gr changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Directory is confused by |Directory chooser is
|directories named "..." |confused by directories
| |named "..."
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Summary: Directory is confused by directories named "..."
Product: Wine
Version: 20050725
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giannis(a)stoilis.gr
If you have a directory named "..." (three dots), any directory-chooser window
invoked by any program, will be confused by it. When clicking on the cross at
the left of ther directory-chooser window, to expand it and show its contents,
the contents of the second upper dir will be shown instead. If for example you
expand the directory "/tmp/a/..." the contents of /tmp will be shown inside it
instead.
This happens only with a three-dot directory name. Any other combination of dots
doesn't seem confuse it.
This is the default wine distributed by Ubuntu.
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martyspamtrap(a)comcast.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From martyspamtrap(a)comcast.net 2006-15-01 01:05 -------
Oops... somewhere along the line my registry changed and the OSS audio driver
was being used instead of ALSA. This has never worked for me, but it is not a
problem since I can use ALSA perfectly. Please disregard this bug.
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Summary: Heroes of Might & Magic 4 - battle scene is slow unless
mouse is moving constantly
Product: Wine
Version: 0.9.5.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
In a battle scene in HOMM4, animation is very slow, and CPU use is very *low*
unless the user moves the mouse around in continuous motion. While the user is
moving the mouse, animation occurs at full normal speed and CPU use is normal.
I suspect that since the mouse is a software drawn mouse cursor, it forces a
screen update when the mouse is moved. The normal code responsible for
maintaining the frame rate seems to be in error, throttling the frame rate back
way further than necessary, and moving the mouse overrides this because it
forces the update.
The same effect is noticed when on the video when the battle is over, where the
battle's stats are shown.
Please let me know if I can do anything to provide more useful information on
the subject.
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Summary: Heroes of Might & Magic 3 fails load, worked perfectly
in 0.9.3
Product: Wine
Version: 0.9.5.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
On attempting to start up Heroes of Might and Magic 3, Wine will change to full
screen mode, draw the software mouse cursor once, access the CDROM (looking for
a valid HOMM3 CD for copy protection), and then freeze up completely.
Reverting back to Wine 0.9.3, HOMM3 works flawlessly. Something broke between
now and then. I don't know my way around Wine to debug, but I am an experienced
code and would be glad to follow someone's instructions to provide more
information. Please let me know if there's anything I can do.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.download.com/X- |http://www.swgamer.com/demo_
|Wing-Alliance-demo/3000- |al.shtml
|7557_4-10246460.html |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-15-01 00:22 -------
Sorry about the previous link (did not work for me) this one does and shows the
same symptoms
http://www.swgamer.com/demo_al.shtml
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michael.s.gilbert(a)gmail.com
------- Additional Comments From dank(a)kegel.com 2006-14-01 23:53 -------
*** Bug 3987 has been marked as a duplicate of this bug. ***
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dank(a)kegel.com 2006-14-01 23:53 -------
Marking as duplicate...
*** This bug has been marked as a duplicate of 4064 ***
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From dank(a)kegel.com 2006-14-01 23:52 -------
Gilbert has opened bug 3994 for problem 1.
Problem number 2 is bug 4064; we should repackage
the activex control to include msvcp60.dll.
Problem number 3 isn't really a problem, it's
a feature; we don't want to force a modem user to do
a huge download.
Both problems 1 and 2 are valid, so I'm reopening this
bug and marking it as a dup of the most serious one,
bug 4064.
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------- Additional Comments From mikebeaudry(a)hotmail.com 2006-14-01 23:45 -------
I had the same keyboard problem (not responding). I have Heroes3 complete cds,
running the wine version found in Ubuntu's synaptic package manager:
Wine 20050725
While experimenting, I found if you select the Emulate Virtual Desktop option in
winecfg Graphics tab, the games stays in a window and the keyboard input is
correctly picked up.
Now if only I can find a solution for the dsound underruns...
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download.com/X-
| |Wing-Alliance-demo/3000-
| |7557_4-10246460.html
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-14-01 23:03 -------
Demo Availabe here
http://www.download.com/X-Wing-Alliance-demo/3000-7557_4-10246460.html
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magnus(a)hacka.net changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |magnus(a)hacka.net
------- Additional Comments From magnus(a)hacka.net 2006-14-01 21:02 -------
Update about the trouble ticket I opened up with Valve. Hopefully they can give
us the information and we will be able to pin point the problem and resolve the
issue.
-------snipp-------
Discussion Thread
Customer (Magnus) 01/14/2006 06:59 PM
Hello again!
Please Sir, we're not requesting you to support Wine. We're wondering if you can
tell us what you did in the Steam platform update between the 22th and 23rd of
December 2005.
Telling us that will allow us to resolve the problem ourselfs.
Very best regards,
Magnus Glantz
----------------------------
Response (JeffH) 01/13/2006 01:29 PM
Hello,
We do not support the use of wine, Steam is a windows application. Using wine is
completely acceptable, however we cannot provide support for this application.
----------------------------
Customer (Magnus Glantz) 01/07/2006 09:16 AM
Hello,
After an update of Steam and the Steam platform between the 22-23th of Decmeber
a very nasty bug appeared with Steam and Wine. Wine is an Open Source
implementation of the Windows API on top of X and Unix. With Wine it has before
been possible to run Steam and Steam based games flawlessly in many diffrent
Linux platforms, until recently.
Between the 22 and 23th of December Valve made some kind of update that makes
Steam and all Steam based games to frequently freeze, making Steam and it's
games unusable and unplayable. Alot of people are using Wine or Wine based
solutions to be able to play you're games on Unix based platforms, but right
now, alot of them can not any longer.
The Wine Open Source community are trying to solve this problem. You would help
us and many of you're customers if you are able to tell us exactly what was done
in the update between the 22th and 23th December 2005.
A Wine Bug tracking ticket has been opened for this at:
http://bugs.winehq.org/show_bug.cgi?id=4131 there you can read more information
about this problem. This bug has been verified by the community. Some useful
information that has arisen is that the problem does not seem to appear in
off-line mode.
Best regards,
Magnus
-------snipp-------
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