http://bugs.winehq.org/show_bug.cgi?id=3529
------- Additional Comments From mike(a)codeweavers.com 2006-09-01 20:50 -------
If I use oleaut32.dll from Windows 2000, then the behaviour changes (though
still fails), so I suspect that there's some ole problems here too.
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http://bugs.winehq.org/show_bug.cgi?id=4279
Summary: Wine requires more stack than Windows; Doesn't allocate
it.
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justinmarrese(a)comcast.net
I get the following error while running the 64k Demo "Sonnet":
err:seh:setup_exception stack overflow 0 bytes in thread 0009 eip 7faa0ab3 esp
7fac1000 stack 0x7fac1000-0x7fbd0000
Changing the PE header of sonnet.exe to allocate more stack resolves the issue.
(I used "editbin" that came with MSVC. I can email you the modified .exe upon
request.)
This seems to indicate that Wine is using more stack space than Windows running
the same program. I undestand That Is Not A Bug. I do believe that Wine should
give itself more stack space when loading the PE to compensate for the difference.
In my experience, I've only tweaked stack sizes in response to seeing it
overflow. As we cannot expect the average Windows developer to test their
program under Wine, and because Wine needs more stack than Windows, I feel it is
our responsibility to compensate.
Sonnet is available at:
http://www.threestate.com/filez/3s-sonnet.zip
With more info about Sonnet at:
http://www.threestate.com/sonnetminisite.htm#top
Modified (working) version of Sonnet can be created by: (In an MSVC environment)
editbin /STACK:2000000 sonnet.exe
Where 2000000 is an abritrary yet sufficiently large number.
I'm running Gentoo on an Athlon (x86), updated as of last week, with Wine 0.9.4
emerged from the ~x86 branch in portage.
Thanks -- Justin Marrese
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http://bugs.winehq.org/show_bug.cgi?id=4266
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-09-01 19:21 -------
Please add an entry in the appdb for the is version.
http://appdb.winehq.org/appview.php?appId=228
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http://bugs.winehq.org/show_bug.cgi?id=4036
------- Additional Comments From vitaliy(a)kievinfo.com 2006-09-01 17:20 -------
Created an attachment (id=1660)
--> (http://bugs.winehq.org/attachment.cgi?id=1660&action=view)
Spell Forced crash log (+seh)
Found it:
1. Some how it doesn't like what we return for
NtQuerySystemInformation(SystemProcessInformation). Returning nothing works.
Need to check what doesn't it like.
2. We need to retrive Dr registers in raise_segv_exception before passing them
to exception handler. Then if they got modified store them.
This gets me to this crash (dx related?).
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http://bugs.winehq.org/show_bug.cgi?id=4144
------- Additional Comments From phil(a)mail.ru 2006-09-01 17:15 -------
The test program crashes for me in ole32 even before loading riched20.
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http://bugs.winehq.org/show_bug.cgi?id=4276
------- Additional Comments From vitaliy(a)kievinfo.com 2006-09-01 17:09 -------
Try:
1. Set virtual desktop (winecfg -> graphics page).
2. Set your X to 16-bit
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http://bugs.winehq.org/show_bug.cgi?id=3009
------- Additional Comments From phil(a)mail.ru 2006-09-01 17:01 -------
This is a duplicate of bug #2520.
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http://bugs.winehq.org/show_bug.cgi?id=4278
Summary: Splinter Cell: Pandora Tomorrow fails with need 32bit
color
Product: Wine
Version: CVS
Platform: PC
URL: http://www.splintercell.com/uk/downloads.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
CC: super-greg(a)gmx.de
So here is a really strange bug, game starts up brings a error message that the
game needs 32bit color or fullscreen. (Im not running this game in a window)
You can hit "enter" and the game proceeds and the video appears (extreme slow)
after that menu is displaying (also extreme slow)
Going on "Singleplayer" closes the menu and and a msgbox pops up with: "Please
set your desktop color depth to 32 bits."
Ill attach some logs and screenshots
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http://bugs.winehq.org/show_bug.cgi?id=3114
------- Additional Comments From jeegiz(a)gmail.com 2006-09-01 15:56 -------
Prelink disable did not help me in FC4 (used instructions from the
http://www.fedorafaq.org/fc2/). I get the same FATAL error as above.
Invoking Rosetta with command "wine TheRosettaStone.exe" in reality invokes
following command:
/usr/bin/wine-preloader /usr/bin/wine-pthread TheRosettaStone.exe
I have tried to invoke /usr/bin/wine-pthread TheRosettaStone.exe (i.e. without
wine-preloader) and it worked!
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http://bugs.winehq.org/show_bug.cgi?id=4277
Summary: GetPixel() returns wrong value for monochrome bitmaps
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallo(a)michael-kaufmann.ch
The GDI function GetPixel() should return 0x00ffffff for white pixels in a
monochrome bitmap. Wine returns 0x00010000 on my system.
GetPixel() is implemented in dlls/x11drv/graphics.c. The function calls
XGetPixel() and then passes the pixel value to
X11DRV_PALETTE_ToLogical in dlls/x11drv/palette.c.
Probably the bug is in this function.
I've created an example program and hope that somebody will try to fix this
bug.
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http://bugs.winehq.org/show_bug.cgi?id=4276
Summary: Microsoft TrainSimulator 16/32 Desktop color needed
Product: Wine
Version: CVS
Platform: Other
URL: http://www.microsoft.com/games/trainsimulator/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
CC: super-greg(a)gmx.de
Dies at startup, with: "Ms Train Sim needs 16 or 32bit color resolution, please
change settings."
Suspicious thing in log: trace:ddraw:DDRAW_bind_to_s3tc No S3TC software
decompression library seems to be present (libtxc_dxtn.so).
WINEDEBUG=+msgbox,+opengl,+d3d,+ddraw wine train.exe
trace:opengl:has_opengl GLX is up and running error_base = 70
trace:opengl:X11DRV_setup_opengl_visual Visual ID 21 Chosen
trace:ddraw:initialize enabling DirectDraw HAL
trace:ddraw:d3ddevice_init_at_startup Initializing GL...
trace:ddraw:d3ddevice_init_at_startup GL version 2.0.1
trace:ddraw:d3ddevice_init_at_startup GL supports following extensions used by
Wine :
trace:ddraw:d3ddevice_init_at_startup - mirrored repeat
trace:ddraw:d3ddevice_init_at_startup - texture lod bias
trace:ddraw:d3ddevice_init_at_startup - multi-texturing (4 stages)
trace:ddraw:d3ddevice_init_at_startup - S3TC compression supported
trace:ddraw:fill_caps : max texture size = 4096
trace:ddraw:fill_caps : max active lights = 8
trace:ddraw:fill_caps : max clipping planes = 6
trace:ddraw:fill_caps : Z bits = 24
trace:ddraw:DDRAW_bind_to_s3tc No S3TC software decompression library seems to
be present (libtxc_dxtn.so).
trace:msgbox:MSGBOX_OnInit L"F\00fcr Microsoft Train Simulator ist eine
Farbaufl\00f6sung von 16- oder 32-Bit erforderlich. Nehmen Sie diese Einstellung
vor, und versuchen Sie es erneut."
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http://bugs.winehq.org/show_bug.cgi?id=4128
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ezradibiase(a)gmail.com
------- Additional Comments From dank(a)kegel.com 2006-09-01 14:46 -------
*** Bug 4271 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=4271
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dank(a)kegel.com 2006-09-01 14:46 -------
bug 4128 is fixed in wine-0.9.5.
*** This bug has been marked as a duplicate of 4128 ***
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http://bugs.winehq.org/show_bug.cgi?id=4271
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From dank(a)kegel.com 2006-09-01 14:45 -------
This is probably a dupe of bug 4128. Reopening it so I can mark it as a dup.
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http://bugs.winehq.org/show_bug.cgi?id=3328
bigbug21-bugtrack(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From bigbug21-bugtrack(a)web.de 2006-09-01 14:22 -------
I have just tried it on wine 0.9.5 and it works almost perfectly now.
Good job, folks! Keep going!
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http://bugs.winehq.org/show_bug.cgi?id=4275
Summary: Earth 2160 pops msgbox cant init direct3d
Product: Wine
Version: CVS
Platform: PC
URL: http://www.earth2160.com/en/index.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
CC: super-greg(a)gmx.de
This is Earth 2160 v1.1.
I start Earth and for a second I can see a black screen, than a msgbox pops up
with: "An error has occurred during initialization of Direct3D. This can be
caused by your graphics card configuration or driver. Try to start the program
in Safe Mode (- safe mode execution parameter)."
FAQ says: Your graphics card does not support 1.2 or higher Per-Pixel Shader!
Unfortunately, you need a new graphics card.
So this seems to be just another pixel shader issue, nethertheless i provide a log.
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