http://bugs.winehq.org/show_bug.cgi?id=2618
------- Additional Comments From reif(a)earthlink.net 2006-06-01 15:35 -------
Are these errors new? Do they go away with removing my recient patches? These
reafctoring patches are just that and should have no impact on dsound operation.
Please let me know if this is a regression or not.
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http://bugs.winehq.org/show_bug.cgi?id=4248
Summary: Uncompreensible letters in Age of Empires 2
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.lixo(a)netcabo.pt
I think this is the indicated place to this bug. although it happens in a game,
it has to do with Richedit.
Error in Richedit control, probably causing letters corruption in Age of Empires 2.
I this game the letters all appear in black, and some are unreadble.
I'm getting some errors with richedit control, i'll post it in attach.
I'm using today CVS of Mesa (06 - 01 -2005), in a gentoo system, with gcc 3.4.4.
2.6.15-r1
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------- Additional Comments From pedro.lixo(a)netcabo.pt 2006-06-01 15:23 -------
I'm using CVS of today, that have some patch's of Robert Reif, "refactor playback".
While Playing Age of Empires 2, I'm geting Dsound errors.
i'll attach a brief log.
And another thing is that a can't listen even normal sound (small size mp3)
ingame. Although if i set the resolution lower the game appears to work better.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2006-06-01 14:55 -------
a fix has been committed to wine current cvs, will be in 0.9.6
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tkho(a)ucla.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tkho(a)ucla.edu
------- Additional Comments From tkho(a)ucla.edu 2006-06-01 14:19 -------
continuum038setup.exe works for me with latest from CVS.
The following (harmless?) messages were written to console during installation:
fixme:advapi:CheckTokenMembership ((nil) 0x7fd64b60 0x7fa8fb9c) stub!
fixme:richedit:RichEditANSIWndProc EM_AUTOURLDETECT: stub
fixme:richedit:RichEditANSIWndProc WM_SETFONT: stub
fixme:richedit:RichEditANSIWndProc EM_LIMITTEXT: stub
fixme:richedit:RichEditANSIWndProc EM_EXLIMITTEXT: stub
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
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http://bugs.winehq.org/show_bug.cgi?id=4247
Summary: Settlers 4 networking crashes with builtin msvcrt
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Now that the msvcrt regression has been fixed in Wine 0.9.5, it is again
possible to run the Settlers IV with builtin msvcrt. However, when I press the
network button from within the game, which would normally bring up a list of
available games, edit fields for player name etc., it crashes. This does not
happen when using native msvcrt.
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------- Additional Comments From me(a)davidgonz.com 2006-06-01 11:37 -------
Yay, going to check this out as soon as CVS finishes extracting
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http://bugs.winehq.org/show_bug.cgi?id=2947
------- Additional Comments From inverseparadox(a)comcast.net 2006-06-01 11:33 -------
I have no idea what commit fixed the problem, but this behaviour no longer
occurs for me. (For that matter, the IMO desirable but definitely not
Windows-consistent ability to scroll off of the sides of the game window at the
redoced resolution is now no longer present either. I have not tested whether or
not it is still possible to change resolution while the game is running.) I
believe this bug can be closed as fixed; I'd do it myself, but I'm not
completely sure that I'm authorized to do so.
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------- Additional Comments From inverseparadox(a)comcast.net 2006-06-01 11:32 -------
Okay, cancel that. After more fiddling and a few more CVS recompiles, it now
works properly again for me. I have not gone out of my way to attempt to
reproduce Luiz's failure, but in ordinary operation I have no problems with the
game.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-01 11:24 -------
Patch commited.
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http://bugs.winehq.org/show_bug.cgi?id=4191
------- Additional Comments From b.buschinski(a)web.de 2006-06-01 10:45 -------
looks like I was wrong
lineage2 install works fine with current cvs
but 3dmark2001se not
"An installation support file could not be installed. (0x8000ffff)"
fixme:richedit:RichEditANSIWndProc WM_SETFONT: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGING: stub
fixme:richedit:RichEditANSIWndProc WM_STYLECHANGED: stub
fixme:ole:ITypeInfo_fnRelease destroy child objects
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------- Additional Comments From wilson(a)afn.org 2006-06-01 10:17 -------
Vitaliy Margolen asked me (see duplicate bug 4024) to update and "delete ~/.wine
dir, and just install python (using builtin msi)?"
The RH download site at winehq seems to lag the other distros. I'm too lazy to
build from source, but "yum update" finally delivered Wine 9.4. It still
explodes. Dialogs are missing lots of images and widgets. Selecting a radio
button or two and blindly clicking "next" ultimately yields the bad news dialog:
"Python 2.4.2 setup ended prematurely because of an error. ..."
Herewith the report (to the invoking terminal, no WINEDEBUG):
wine: creating configuration directory '/home/jim/.wine'...
wine: '/home/jim/.wine' created successfully.
fixme:msi:MsiInstallProductW L"python-2.4.2.msi" (null)
fixme:ole:OLEPictureImpl_Load Failure while reading picture header (hr is 1,
nread is 8).
fixme:ole:OLEPictureImpl_get_Handle Unimplemented type -1
err:msi:msi_load_picture failed to get bitmap handle
err:msi:msi_dialog_bitmap_control Failed to load bitmap L"PythonWin"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"CCPSearch"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RMCCPSearch"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"ValidateProductID"
fixme:msi:msi_unimplemented_action_stub MigrateFeatureStates -> 2 ignored
L"Upgrade" table values
fixme:ole:OLEPictureImpl_Load Failure while reading picture header (hr is 1,
nread is 8).
fixme:ole:OLEPictureImpl_get_Handle Unimplemented type -1
err:msi:msi_load_picture failed to get bitmap handle
err:msi:msi_dialog_bitmap_control Failed to load bitmap L"PythonWin"
err:msi:msi_dialog_create_controls no handler for element type L"DirectoryCombo"
err:msi:msi_dialog_create_controls no handler for element type L"DirectoryList"
fixme:msi:msi_dialog_pathedit_control not implemented properly
fixme:msi:ControlEvent_SpawnWaitDialog Doing Nothing
fixme:ole:OLEPictureImpl_Load Failure while reading picture header (hr is 1,
nread is 8).
fixme:ole:OLEPictureImpl_get_Handle Unimplemented type -1
err:msi:msi_load_picture failed to get bitmap handle
err:msi:msi_dialog_bitmap_control Failed to load bitmap L"PythonWin"
err:msi:msi_dialog_create_controls no handler for element type L"GroupBox"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"CCPSearch"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RMCCPSearch"
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"ValidateProductID"
err:msi:process_action_return_value Invalid Return Code 1607
err:msi:ITERATE_Actions Execution halted, action L"UpdateEditIDLE" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
fixme:ole:OLEPictureImpl_Load Failure while reading picture header (hr is 1,
nread is 8).
fixme:ole:OLEPictureImpl_get_Handle Unimplemented type -1
err:msi:msi_load_picture failed to get bitmap handle
err:msi:msi_dialog_bitmap_control Failed to load bitmap L"PythonWin"
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http://bugs.winehq.org/show_bug.cgi?id=4246
Summary: Bink movies don' t play in Indiana Jones demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_1856.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Hi,
the introduction movies (bink format) don't play in Indiana Jones and emperors
tomb demo. here is the output console. No idea for the problem, since it is the
first time that I can't see bink movies. After, nothing happens. I must kill the
process.
[david@Goss bin]$ wine indy.exe
fixme:win:SetWindowTextA setting text "Indiana Jones and the Emperor's Tomb -
Indy" of other process window (nil) should not use SendMessage
fixme:d3d:IWineD3DImpl_CreateDevice (0x7e26b530) Incomplete stub for d3d8
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("1.5.5 NVIDIA
81.74")->(0x00511fee)
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("GeForce4 440 Go
64M/AGP/SSE2/3DNOW!")->(0x0250)
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(40,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(130,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(131,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(132,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(133,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(134,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(135,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(156,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(161,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(162,-1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(163,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(164,1065353216) not
handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(165,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(172,3) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(173,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x7c8bf678) : stub, calling
idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(130,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(131,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(132,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(133,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(134,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x7c8bf678)->(135,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7c8bf678) : returning w(1024)
h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x7c8bf678) : returning w(1024)
h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7ad2b5e0)->(0x10022,00000008)
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7c8609d0
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From marcus(a)jet.franken.de 2006-06-01 08:08 -------
can confirm.
the metafile contains a GETSCALINGFACTOR sequence, which leads to a NULL
ptr deref.
I have submitted a patch.
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http://bugs.winehq.org/show_bug.cgi?id=4210
jeremielapuree(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-06-01 07:38 -------
Bug resolved 06/01/06.
I close this bug
Joaopa
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-06-01 07:37 -------
Thank you. The patch works for the bug 4210. One can think it will resolve the
other bugs.
Regards,
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=1064
------- Additional Comments From bill.spam(a)myrealbox.com 2006-06-01 06:59 -------
What happend to this patch:
Fri Feb 04 2005 - 16:41:04 CST by Carlos Lozano
http://www.winehq.org/hypermail/wine-devel/2005/02/0111.html
Quote: "I have updated the patch what does work Theme Hospital,
and Dungeon Keeper games, to actual CVS. It is only for
testing purposes."
This was nearly a year ago, so i think it has been removed again since then. Why?
The only reason i can think of is that it broke other things or the patch
included other changes that are not related to this bug, but that are 'broken'
(which is a matter of leaving this changes away to get a working fix).
Thanks,
Werner
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------- Additional Comments From mike(a)codeweavers.com 2006-06-01 06:59 -------
Hi Sam,
Would you mind explaining how you got it to work, so that other people looking
at this bug can also solve their problem themselves?
thanks,
Mike
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