http://bugs.winehq.org/show_bug.cgi?id=4371
------- Additional Comments From Germain.Morbe(a)web.de 2006-28-01 18:35 -------
Hello Gyula, the problem you have may not be a wine bug.
For me MPLAB 7.30b runs really fine under wine 0.96 on
my Suse 9.2 system. Even the Picstart Plus and Promate II
Hardware fully work for me. I can read write verify 16F72
and 16F873A Pics for example. The sim works completely too.
What i found is that ALL .dll MUST be registered manually.
Otherwise screen freezes. Also if you have an existing
7.2x installation, it MUST be deinstalled before 7.30b
regards, Germain
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eric.pouech(a)wanadoo.fr
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 18:23 -------
confirm bug+added author of patch
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bon(a)elektron.ikp.physik.tu-
| |darmstadt.de
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 17:42 -------
*** Bug 3316 has been marked as a duplicate of this bug. ***
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 17:42 -------
a duplicate
*** This bug has been marked as a duplicate of 3197 ***
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 17:41 -------
just tried this again, and although the intallation takes quite while (>10 min)
it seems to install fine and smoothly. Since there has been no sign of life
from the reporter resolving fixed
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------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-01 17:03 -------
Created an attachment (id=1783)
--> (http://bugs.winehq.org/attachment.cgi?id=1783&action=view)
relay log for american_conquest_demo2.exe (gzip2ed)
Run with:
WINEDEBUG="+relay" WINEDLLOVERRIDES="start.exe=n" wine
american_conquest_demo2.exe
I have excluded CriticalSection relays in .wine/user.reg
[Software\\Wine\\WineDbg] 1138486723
"RelayExclude"="RtlEnterCriticalSection;RtlLeaveCriticalSection"
I gzip2ed it because of its size
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------- Additional Comments From reif(a)earthlink.net 2006-28-01 15:12 -------
I can confirm the crash in multiplayer mode. Singleplayer mode works fine. If
I run the program normally as: wine EmperorDemo.exe, I get the
syslevel:_EnterSysLevel errors. However if I run it as: winedbg
EmperorDemo.exe, I get the following:
fixme:winsock:NtStatusToWSAError Status code c0000024 converted to DOS error code 6
fixme:wininet:InternetGetConnectedState always returning LAN connection.
First chance exception: page fault on read access to 0x4ad29c40 in 32-bit code
(0x400b2faf).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0033 GS:005f
EIP:400b2faf ESP:4082f67c EBP:4082f684 EFLAGS:00010202( - 00 - -RI1)
EAX:00000190 EBX:41132e7c ECX:00000064 EDX:4a8eea80
ESI:4ad29c40 EDI:4a8eea80
Stack dump:
0x00000000: 00000000 00000000 00000000 00000000
0x00000010: 00000000 00000000 00000000 00000000
0x00000020: 00000000 00000000 00000000 00000000
0x00000030: 00000000 00000000 00000000 00000000
0x00000040: 00000000 00000000 00000000 00000000
0x00000050: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x400b2faf memcpy+0x27 in libc.so.6 (0x400b2faf)
2 0x41118c90 X11DRV_AlphaBlend+0x254(devDst=0x403aca90, xDst=0x2d, yDst=0x78,
widthDst=0x64, heightDst=0x64, devSrc=0x4b211348, xSrc=0x0, ySrc=0x0,
widthSrc=0x64, heightSrc=0x64, blendfn=0x7f0000)
[/home/wine/wine/dlls/x11drv/xrender.c:1567] in winex11 (0x41118c90)
3 0x4096ac1b GdiAlphaBlend(hdcDst=0x5dc, xDst=0x2d, yDst=0x78, widthDst=0x64,
heightDst=0x64, hdcSrc=0x6ec, xSrc=0x0, ySrc=0x0, widthSrc=0x64, heightSrc=0x64,
blendFunction=0x7f0000) [/home/wine/wine/dlls/gdi/bitblt.c:457] in gdi32
(0x4096ac1b)
4 0x006a3643 in emperordemo (+0x2a3643) (0x006a3643)
0x400b2faf memcpy+0x27 in libc.so.6: repe movsl (%esi),%es:(%edi)
which makes me believe it's not necessarily a sound problem.
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------- Additional Comments From dank(a)kegel.com 2006-28-01 14:30 -------
And, for completeness, here are a few lines from WINEDEBUG=+bitblt
from right before the crash:
trace:bitblt:PatBlt 0x740 0,0 337x126 f00021
trace:bitblt:BITBLT_InternalStretchBlt rectdst=0,0-337,126 orgdst=33,41
trace:bitblt:BITBLT_InternalStretchBlt vissrc=none visdst=0,0-337,126
trace:bitblt:GdiAlphaBlend 0x1ce0 0,0 32x32 -> 0x740 1,1 32x32 op=00 flags=00
srcconstalpha=ff alphafmt=01
Running under winedbg yields a bit more info; the stack trace has memcpy on it:
First chance exception: page fault on read access to 0x7c8d1000 in 32-bit code
(0x002464dc).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:002464dc ESP:7b93cd74 EBP:7b93cf30 EFLAGS:00010212( - 00 - RIA1)
EAX:00000001 EBX:7cbd446c ECX:00000020 EDX:00000020
ESI:7c8d1000 EDI:7bcbc558
Stack dump:
0x00000000: 00000000 00000000 00000000 00000000
0x00000010: 00000000 00000000 00000000 00000000
0x00000020: 00000000 00000000 00000000 00000000
0x00000030: 00000000 00000000 00000000 00000000
0x00000040: 00000000 00000000 00000000 00000000
0x00000050: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x002464dc memcpy+0x1c in libc.so.6 (0x002464dc)
2 0x7b79ac73 GdiAlphaBlend+0x9b(hdcDst=0x740, xDst=0x1, yDst=0x1,
widthDst=0x20, heightDst=0x20, hdcSrc=0x1cfc, xSrc=0x0, ySrc=0x0, widthSrc=0x20,
heightSrc=0x20, blendFunction=0x1ff0000) [/home/dank/wine/dlls/gdi/bitblt.c:457]
in gdi32 (0x7b79ac73)
...
0x002464dc memcpy+0x1c in libc.so.6: repe movsl (%esi),%es:(%edi)
According to winedbg, this is the first call to GdiAlphaBlend.
Oddly, if I set a breakpoint on GdiAlphaBlend, and then
hit "n" to step, the program exits. Hrm.
That's all the looking I can do for a while, I think.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-28-01 12:23 -------
Dup
*** This bug has been marked as a duplicate of 4143 ***
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 12:15 -------
oh i forgot to mention, i have an ATI Radeon 9600 XT
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 12:13 -------
Confirming. In wine-0.9.4 same bug. In wine-0.9.1 the bug BadMatch Error is
gone. Willie, could you do a regreession test?
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------- Additional Comments From dank(a)kegel.com 2006-28-01 11:34 -------
Mike's patch lets me get past the MSI problem and see the
original GdiAlphaBlend crash reported on wine-users.
I've filed bug 4430 for that.
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Summary: Maya PLE install crashes in GdiAlphaBlend (possible
SendMessage / UpdateWindow snafu?)
Product: Wine
Version: 0.9.6.
Platform: Other
URL: http://downloads.alias.com/products/eval/myp_maya701ple_
en_win.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a continuation of bug 4423, now that Mike's patch
fixes the msi problem.
The official registration/download URL for Maya PLE is
http://www.alias.com/glb/eng/products-services/maya/maya_ple/get_maya_ple.j…
Maya's installer crashes after putting up an initial dialog.
The log is interesting - the call stack is kind of deep.
Maybe some message is being handled synchronously when
it should be deferred. I'll attach the log.
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willie(a)froq.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.scene.org/file.ph
| |p?file=/parties/2005/assembl
| |y05/demo/iconoclast_by_andro
| |meda_software_development.zi
| |p&fileinfo
Keywords| |NoAppDBEntry, regression
------- Additional Comments From willie(a)froq.net 2006-28-01 11:00 -------
Added a link to download ASD Iconoclast, one of the applications I used to
test...
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Summary: REGRESSION: OpenGL applications crash (X Error)
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willie(a)froq.net
Just tried several OpenGL applications with todays Wine CVS, windowed as well
as full screen. They all used to work pretty much perfectly a few weeks ago,
but now they die immediately with a X error. Direct3D applications work just
fine, though...
Error message:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 13 (X_GLXCreateGLXPixmap)
Serial number of failed request: 194
Current serial number in output stream: 195
I use an AMD Opteron system, Nvidia Quadro FX 3000G (think Geforce FX 5950),
Nvidia drivers 1.0.8178.
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------- Additional Comments From dabljuh(a)dabserver.dyndns.org 2006-28-01 10:18 -------
Yes I know its running 100% for everybody else or so. Guess what, it doesn't run
for me.
starting CSS with -dxlevel 90/81/80 crashes it (with the exact same backtrace
dump as in my 2nd command)
Setting shadow detail to high or shader detail to high, or even setting
model/texture detail to high also crashes sometimes. Then, I often get the
mentioned DX8 related error messagebox.
OSS is running as Emulation (with "Emulate driver" being OFF)
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-01 09:43 -------
Well, looks like it's just te other way around!:
[root@localhost /]# rm -rf ~/.wine
[root@localhost /]# wine /StyleMaster403demo.exe
wine: creating configuration directory '/root/.wine'...
wine: '/root/.wine' created successfully.
----> It crashes after a while
[root@localhost /]# rm -rf ~/.wine
[root@localhost /]# wine
wine: creating configuration directory '/root/.wine'...
wine: '/root/.wine' created successfully.
Wine 0.9.6
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
wine --help Display this help and exit
wine --version Output version information and exit
[root@localhost /]# touch ~/.wine/drive_c/windows/system32/oleaut32.dll
[root@localhost /]# wine /StyleMaster403demo.exe
-----> Installation runs just fine
So it's missing oleaut32.dll in ~/.wine/drive_c/windows/system32. Any idea how
to fix this?
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-28-01 09:38 -------
Please DO NOT paste crash dumps here, create attachements instead.
I have no such problem with Wine (I can start CS:S with -dxlevel 90 and it start
without any problems).
What are you doing that crasing css? Are you just starting it with -dxlevel x?
Or are you trying to change setting while in the game?
What sound sttings do you have? From my own tests anything but OSS with WH
acceleration set to "Emulation" will run too slow/crash.
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------- Additional Comments From hans(a)it.vu.nl 2006-28-01 09:02 -------
> 000b:err:msi:cabinet_notify failed to create
> L"c:\\windows\\system32\\oleaut32.dll" (error 80)
Error 80 means ERROR_FILE_EXISTS. What happens if you remove
oleaut32.dll from that directory and run the installer again?
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