http://bugs.winehq.org/show_bug.cgi?id=4036
------- Additional Comments From vitaliy(a)kievinfo.com 2006-09-01 17:20 -------
Created an attachment (id=1660)
--> (http://bugs.winehq.org/attachment.cgi?id=1660&action=view)
Spell Forced crash log (+seh)
Found it:
1. Some how it doesn't like what we return for
NtQuerySystemInformation(SystemProcessInformation). Returning nothing works.
Need to check what doesn't it like.
2. We need to retrive Dr registers in raise_segv_exception before passing them
to exception handler. Then if they got modified store them.
This gets me to this crash (dx related?).
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http://bugs.winehq.org/show_bug.cgi?id=4144
------- Additional Comments From phil(a)mail.ru 2006-09-01 17:15 -------
The test program crashes for me in ole32 even before loading riched20.
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http://bugs.winehq.org/show_bug.cgi?id=4276
------- Additional Comments From vitaliy(a)kievinfo.com 2006-09-01 17:09 -------
Try:
1. Set virtual desktop (winecfg -> graphics page).
2. Set your X to 16-bit
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http://bugs.winehq.org/show_bug.cgi?id=3009
------- Additional Comments From phil(a)mail.ru 2006-09-01 17:01 -------
This is a duplicate of bug #2520.
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http://bugs.winehq.org/show_bug.cgi?id=4278
Summary: Splinter Cell: Pandora Tomorrow fails with need 32bit
color
Product: Wine
Version: CVS
Platform: PC
URL: http://www.splintercell.com/uk/downloads.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
CC: super-greg(a)gmx.de
So here is a really strange bug, game starts up brings a error message that the
game needs 32bit color or fullscreen. (Im not running this game in a window)
You can hit "enter" and the game proceeds and the video appears (extreme slow)
after that menu is displaying (also extreme slow)
Going on "Singleplayer" closes the menu and and a msgbox pops up with: "Please
set your desktop color depth to 32 bits."
Ill attach some logs and screenshots
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