http://bugs.winehq.org/show_bug.cgi?id=5988
------- Additional Comments From stefandoesinger(a)gmx.at 2006-06-10 12:00 -------
Yay, a bug that fixed itself :-)
If you have fun you can do a regression test to find the patch that fixed the
issue :-)
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http://bugs.winehq.org/show_bug.cgi?id=3164
argentum(a)office.etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |argentum(a)office.etersoft.ru
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http://bugs.winehq.org/show_bug.cgi?id=6376
------- Additional Comments From truegsegger(a)csc.com 2006-06-10 11:27 -------
Forgot to mention: this problem didn't occur until I upgraded to Wine 0.9.22
from the previous release 0.9.21.
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http://bugs.winehq.org/show_bug.cgi?id=5988
winebugz(a)chipsugar.plus.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Version|0.9.20. |0.9.22.
------- Additional Comments From winebugz(a)chipsugar.plus.com 2006-06-10 11:05 -------
The game now starts with wine 0.9.22 and I haven't seen any crashes with or
without music.
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http://bugs.winehq.org/show_bug.cgi?id=5725
------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-10 10:45 -------
win.c:3974: Test failed: [0] foreground window did not get sent to back
win.c:3971: Test failed: [2] window relative z-order incorrect
win.c:3974: Test failed: [2] foreground window did not get sent to back
win.c:3974: Test failed: [16] foreground window did not get sent to back
win.c:3971: Test failed: [18] window relative z-order incorrect
win.c:3974: Test failed: [18] foreground window did not get sent to back
That were all failed tests. So the !=NULL test didn't fail.
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http://bugs.winehq.org/show_bug.cgi?id=3344
------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-10 10:34 -------
I also get this when starting ryzom. The first two lines as in the original
report aren't repeated and before that i get these lines:
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
_X11TransSocketOpen: socket() failed for local
After the lines from the original report it crashes on NULL-pointer access.
It's the same in any configuration I tried (different depth, emulated desktop or
not, d3d or gl...). And the game displays it's splash screen correctly before
this happens. The configuration settings app of the game works correctly thu.
The game can be downloaded at http://www.ryzom.com/newcomer/game-download (1.7G).
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