http://bugs.winehq.org/show_bug.cgi?id=6540
julliard(a)winehq.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From julliard(a)winehq.com 2006-27-10 15:22 -------
It sounds like you have some leftover symlinks in your windows dir. Start with a
fresh .wine dir.
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http://bugs.winehq.org/show_bug.cgi?id=6540
Summary: Some installers can overwrite the ELF regsvr32 binary
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike(a)plan99.net
If Wine is installed to a user-writable location, some installers (*cough*ie6)
will happily blow away the native ELFDLL binary and replace it with a PE binary.
Wine doesn't expect this and generates a message about it being corrupted when
an app tries to use it.
Ideally, we should either
a] prevent Windows apps from overwriting certain protected binaries
b] fix the Wine loader so if it finds a PE binary with a .exe.so name, it can
still load it
I prefer [a]
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http://bugs.winehq.org/show_bug.cgi?id=1758
------- Additional Comments From davedom(a)optonline.net 2006-27-10 14:08 -------
The problem with running camelot.exe and getting the error too many files
missing or corrupted is fixed in the git tree as of today.
I tried camtest.exe with the darkness rising client with today's git tree and
everything worked out just like it was supposed to.
No problem connecting, No problem getting the test updates.
It may be happening in just the trial?
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http://bugs.winehq.org/show_bug.cgi?id=3273
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-27-10 13:16 -------
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=3273
------- Additional Comments From davedom(a)optonline.net 2006-27-10 13:09 -------
Alexandre Julliard
It looks like you fixed it.
Nice work and Thank You :)
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http://bugs.winehq.org/show_bug.cgi?id=6532
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-10 12:39 -------
I don't think so. I cannot reproduce what you said at all with the demo.
D2VidTst works fine. D3D and ddraw work fine. So whatever happened, you fixed it.
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http://bugs.winehq.org/show_bug.cgi?id=6502
------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-10 11:29 -------
No, OpenGL should be faster and more complete. All our D3D stuff does in the end
is translate the calls back into OpenGL. That means there is an overhead. OpenGL
should be used when there is the alternative. The flickering problem should be
resolved if it's not a game bug.
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http://bugs.winehq.org/show_bug.cgi?id=6536
------- Additional Comments From liebtag(a)us.ibm.com 2006-27-10 10:35 -------
I was running Wine 9.11. When I upgrade to 9.23, the unimplemented function
error did indeed disappear. But, the API does not work.
If I understand Hans's comments, his attachment is a fix that I should try. I
am new to Wine and do not know how to apply his fix. Can someone point me to
documentation I can read to learn how to apply the fix?
Thank you.
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