http://bugs.winehq.org/show_bug.cgi?id=5497
------- Additional Comments From maikmerten(a)gmx.net 2006-26-10 08:09 -------
I'm using GIT from Oct 25th, 2006. After getting rid of the CD check I can start
the game and actually play. I'll attach a screenshot (and yeah, my gnome is old
enough to have that fullscreen bug).
Framerate, however, is extremely lousy. Something like 5 fps or so. I don't see
obvious rendering artifacts, although I didn't leave that starting room yet ;)
Sound is stuttering like mad, too - but that's normal for games running at this
framerate...
Increasing the resolution doesn't seem to work - the resolution stays the same,
but parts of the game display get clipped away.
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http://bugs.winehq.org/show_bug.cgi?id=6532
Summary: Diablo II demo fails with d3d, xrandr and ddraw errors
Product: Wine
Version: 0.9.20.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.fourmond(a)9online.fr
Hello !
When I launch Diablo II (Demo), everything goes fine until I pick up a
character to start a game, and then wine exits with the following error message:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x18da20) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18d330)->(0x10024,00000011)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18d330)->(0x10024,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18d330)->(0x10024,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18d330)->(0x10024,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18d330)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
Wine failed with return code 255
Pity, I was hoping I could try it ;-)...
Vince
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http://bugs.winehq.org/show_bug.cgi?id=6468
mfrydl(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mfrydl(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=6468
------- Additional Comments From mfrydl(a)gmail.com 2006-26-10 07:24 -------
I have similar problem with Internet Explorer 6. It works fine but when I open a
new window and switch back to original one in window manager, the application
stops responding and redrawing and Wine prints following message:
err:ntdll:RtlpWaitForCriticalSection section 0x607e61e0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 0012, retrying (60
sec)
After that timeout:
fixme:imm:ImmDisableIME (-1): stub
wine: Critical section 607e61e0 wait failed at address 0x602a6ee0 (thread 0009),
starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: wait failed on critical section 0x607e61e0
thread_data_tls_index+0x44
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr 0x602a6ee0
Process of pid=0x00000008 has terminated
... and starts wine-dbg which exits immediatelly. It works fine with previous
Wine (0.9.22).
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http://bugs.winehq.org/show_bug.cgi?id=6510
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-26-10 05:13 -------
Well, NM, you are being asked for another debug info, see comment 7 :)
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http://bugs.winehq.org/show_bug.cgi?id=6531
Summary: single player crash on campaign screen
Product: Wine
Version: 0.9.23.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
dawn of war crashes in single player when the game tries to load the
singleplayer campaign page.
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