http://bugs.winehq.org/show_bug.cgi?id=6465
------- Additional Comments From mike(a)codeweavers.com 2006-04-11 05:53 -------
Try doing:
cd /usr/lib32
ln -s libGLU.so.1 libGLU.so
ln -s libGL.so.1 libGL.so
Then rebuild Wine. I'm using Debian unstable/AMD64, and I had to make quite a
few links in /usr/lib32 to get things to work. libXrandr.so, libXrender.so,
libXt.so, etc all needed the same treatment.
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------- Additional Comments From hverbeet(a)gmail.com 2006-04-11 05:39 -------
It looks like it crashes in IWineD3DDeviceImpl_RemoveResource, in the part of
the code that walks through the list:
while (resourceList != NULL) {
if(resourceList->resource == resource) break;
previousResourceList = resourceList;
resourceList = resourceList->next;
}
You could try adding a couple more TRACEs in there (resourceList->next is
probably usefull to know), but it's likely just the result of something writing
over some memory at another place in the code. Adding a +seh could possibly give
more information.
Wrt this bug: please note that debugging random crashes, heap corruption, etc is
simply hard, even more so when doing it without having the actual application
available yourself.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-04-11 04:06 -------
Just tried it out on a clean install of 0.9.24 and wine works without seg faulting.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-04-11 03:05 -------
Try to create the fake ie6 registry key (easiest with this script from Dan Kegel:)
cat >> $HOME/.wine/system.reg <<"_EOF_"
[Software\\Microsoft\\Internet Explorer]
"Version"="6.0.2900.2180"
[System\\CurrentControlSet\\Services\\msiserver]
_EOF_
save text as fakeie6.sh and do 'fakeie6.sh'
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------- Additional Comments From dragoran(a)feuerpokemon.de 2006-04-11 02:50 -------
what kind of problems does it have?
if there is something that can be done to help getting this in just aks me, btw
lastest wine still have the same problem :(
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------- Additional Comments From sparr0(a)gmail.com 2006-04-11 02:38 -------
sorry, I thought that was obvious. I manually added "-lglu32" to the CXXFLAGS
(or maybe it was CFLAGS, i forget) in the Makefile responsible for that compile.
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------- Additional Comments From anderson(a)sonic2000.org 2006-04-11 02:20 -------
Could you please submit a patch or a solution on how you resolved this bug?
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damjan.jov(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3852 is|0 |1
obsolete| |
------- Additional Comments From damjan.jov(a)gmail.com 2006-04-11 02:03 -------
Created an attachment (id=4008)
--> (http://bugs.winehq.org/attachment.cgi?id=4008&action=view)
client-side DIB copy patch, v4
I've made and submitted a new patch, this one does even less (just to be safe),
so hopefully it will get accepted.
Since this patch makes Heroes 4 run quickly, I would advise closing this bug if
the patch is accepted, and sending all DIB-engine related requests to bug 421.
I'll be posting some comments in that bug in a minute.
Please note once again (people have been mailing me about this) that this patch
only helps if the application in question currently prints out "potential
optimization - client-side DIB copy". It doesn't do a thing otherwise.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-loader |wine-documentation
Summary|WINEDLLOVERRIDES should |WINEDLLOVERRIDES disabling
|support disabling |should be documented
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