http://bugs.winehq.org/show_bug.cgi?id=6820
------- Additional Comments From parsonsl(a)upstate.edu 2006-03-12 12:07 -------
I should also mention bug #5008, which was found after the regression testing
was able to knock out the initial bug from #4541. The higher numbered bug is
still listed as "unconfirmed", as it was a different problem than that which was
resolved in the earlier.
This current bug may or may not be related to #5008. As we are several releases
more recent now, and I am …
[View More]trying different applications at this time, I felt a
new bug may be warranted.
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http://bugs.winehq.org/show_bug.cgi?id=6820
------- Additional Comments From parsonsl(a)upstate.edu 2006-03-12 12:04 -------
I'm not real familiar with the wine-preloader. Has it worked in FreeBSD in the
past? I would be willing to work on regression testing if we can isolate a
release in which the wine-preloader worked in FreeBSD.
Could the wine-preloader problem in FreeBSD be related to tape.dll? I had
previously helped with regression testing (see bug #4541) and we found that
there …
[View More]was something going on in the code for tape.dll that screwed things up
pretty well for BSD systems.
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http://bugs.winehq.org/show_bug.cgi?id=6812
------- Additional Comments From thunderbird2k(a)gmx.net 2006-03-12 06:06 -------
Indeed the program fails to find a pixel format but I don't think this is the
real reason for the program not to work. As after the 'failed' call it checks
for iPixelFormat 1 which always exists.
The program calls wglGetCurrentContext a number of times without explicitly
creating a wgl context before calling it. Is the program in question by chance
using glut? I …
[View More]have seen similar issues in programs which use glut.
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http://bugs.winehq.org/show_bug.cgi?id=3215
------- Additional Comments From hans(a)it.vu.nl 2006-03-12 05:59 -------
The patch has a bug, GetVolumeNameForVolumeMountPoint wants
the buffer size in characters, not bytes. I'll sent an updated patch.
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http://bugs.winehq.org/show_bug.cgi?id=3215
------- Additional Comments From petr.dlouhy(a)email.cz 2006-03-12 05:07 -------
Hello, what is with this bug? It seems, like it was almost solved.
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http://bugs.winehq.org/show_bug.cgi?id=6661
jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-misc |wine-richedit
Ever Confirmed| |1
Keywords| |download
Summary|World Of Warcraft: EULA is |World Of …
[View More]Warcraft installer:
|invisible |EULA is shown as wired Chars
------- Additional Comments From jan.wine(a)zerebecki.de 2006-03-12 04:37 -------
I think this works with native riched.
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http://bugs.winehq.org/show_bug.cgi?id=6821
------- Additional Comments From akihana(a)gmail.com 2006-03-12 01:47 -------
Forgot to mention:
I'm using the latest non-beta nvidia-x86 driver release, 1.0.9629. These same
artifacts appear to be present both with and without GLSL enabled. I've tested
this with many of the recent 0.9.2x wine releases.
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http://bugs.winehq.org/show_bug.cgi?id=6821
Summary: Graphical artifacts in HL2:EP1
Product: Wine
Version: 0.9.26.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akihana(a)gmail.com
Look over the EP1 screenshots for some good examples. Something is wrong that
is at least partially …
[View More]related to monitors. Reflections appear in the sky where
there should be none. Random geometric areas (various shaped elongated
triangles, squares, etc) are blocked out when viewing many scenes from certain
angles.
I've tried disabling monitors ingame, and this did help, but it isn't the only
problem as the artifacts never completely disappear. Sometimes it is as simple
as the health and power meters disappearing while other times almost the entire
screen is totally covered in artifacts.
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http://bugs.winehq.org/show_bug.cgi?id=6744
------- Additional Comments From vitaliy(a)kievinfo.com 2006-03-12 00:02 -------
I think this should be fixed in current GIT.
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