http://bugs.winehq.org/show_bug.cgi?id=4536
Summary: c2man mangles "DllAllocSplMem" to "dll AllocSplMem"
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
While creating a spoolss.dll
(http://www.winehq.org/pipermail/wine-patches/2006-February/024228.html), the
command:
make -C dlls/spoolss/ doc-html
produces from this lines:
--- cut ---
* PARAMS
* memory [I] PTR of the Memory, allocated by DllAllocSplMem
*
--- cut ---
this documentation:
--- cut ---
PARAMS
memory [In] PTR of the Memory, allocated by dll AllocSplMem
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By by ... Detlef
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http://bugs.winehq.org/show_bug.cgi?id=4519
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-10-02 15:37 -------
Hey, not trying to blame anything. Just trying to provide some info which might
be helpful to those who know a lot more of these things then i :). It just shows
that wine _can_handle things correctly but i guess there need to be more ifdefs
and end difs in the source.
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------- Additional Comments From ivg2(a)cornell.edu 2006-10-02 15:03 -------
The fact that something works for you and doesn't work for me should not be
automatically blamed on my setup. There could be a million differences between
my system and yours. I run Rawhide +/-3 days. That usually means that I do run
into every "weird bug" there is. This is Athlon x86_64 (but 32-bit wine, since
Fedora doesn't ship 64-bit one).
I could provide all kinds of information if you ask, but blaming my
configuration or setup without specific suggestions is not helpful.
The bug wasn't filed against a fresh Wine installer. However, I've now tried
that as well, with the same results (.wine folder re-created from scratch, and
TransGaming ActiveX installed on top of that).
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http://bugs.winehq.org/show_bug.cgi?id=4535
Summary: wined3d:Farcry demo crashes in wined3d
Product: Wine
Version: CVS
Platform: PC
URL: http://www.gamersnet.nl/demos/demo.php?id=490
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, the demo runs quite nice in opengl mode so i thought would be a good test case
for tracking down directx bugs. The demo crashes with a popup messagebox: "block
header was corrupted."
Last line in the console was:
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x7c6b0c50) : pBox=(nil) stub
Following hack makes FarCray get past this bug:
in wined3d/volume.c add this line after line 144:
FIXME("(%p) : pBox=%p stub\n", This, pBox);
if(!pBox) return D3DERR_INVALIDCALL;
The hack is probably bogus as well, but at least shows there's a bug in
IWineD3DVolumeImpl_LockBox.
How could i test this further?
(BTW. with the hack i get into the menu, but the text is unreadable, and then
FarCry crashes as it tries to load the game.)
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http://bugs.winehq.org/show_bug.cgi?id=4008
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-10-02 14:28 -------
Yip, and i think i ran into exactly the same issue with the Seriou Sam demo.
Question is: anyone an idea what the cause might be of this bug?
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-10-02 14:25 -------
you really seem to run into weird bugs. A week ago i added the fear demo to
install (almost) just fine (http://appdb.winehq.org/appview.php?versionId=4209)
and i just tried the quake 4 demo again and it installs just fine (it really
runs "out of the box" as well). There must be something wrong with your
distro/setup or whatever i don't know. (FYI my quake4 demo i got from
gamershell.com. Where did you get yours?)
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------- Additional Comments From cklein(a)mpi-sb.mpg.de 2006-10-02 14:20 -------
The bug is also present in 20050419.
It doesn't occur until 2005-07-07, because up to this patch, the msvcrt.dll that
is put into the game directory during installation is used, but after the change
to dlls/ntdll/loadorder.c, the builtin version of the dll is used, which causes
both the crash when loading and the broken fonts.
So this is probably not a regression but a bug that was hidden by the native dll.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-10-02 12:34 -------
i just tried this with Wine 20050628. A clean install of Wizardy and no config
file:unlike as reported here the bug _is_ present in this version.
Now i copy a native msvcrt to the directory where the game is installed:
the bug is gone, which is clear as i see:
trace:loaddll:load_native_dll Loaded module L"C:\\Program Files\\Sirtech
Canada, Ltd\\Wizardry 8 Net Demo\\MSVCRT.dll" : native
doing:
WINEDLLOVERRIDES="*msvcrt=b" wine Wiz8.EXE
triggers the bug again.
so the patch that "broke" this game didn't really break it; it was already
broken in earlier versions.
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------- Additional Comments From ploujj(a)gmail.com 2006-10-02 12:33 -------
I got a very similar error when I tried to install the full version of the game
with wine 0.9.2:
fixme:ole:RpcChannelBuffer_GetDestCtx (0x5855f5f0,0x5855f5f4), stub!
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x80070057
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-0f00-00000b000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-0c00-00000b000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-0f00-00000b000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-0f00-00000b000000}
err:rpc:I_RpcReceive we got fault packet with status 6be
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http://bugs.winehq.org/show_bug.cgi?id=4534
Summary: Grand Theft Auto 3: Vice City
Product: Wine
Version: 0.9.7.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivg2(a)cornell.edu
GTA:VC starts up, then an InstallShield progress window shows up, which will not
redraw properly. I wait for a very long time, and the following error shows up:
============
An error (-5011: 0x8000ffff) has occurred while running the setup.
Please make sure you have finished any previous setup and closed other
applications. If the error still occurs, please contact your vendor Rockstar
Games (http://www.RockStarGames.com)
============
Error Details:
Error Code: -5011 : 0x8000ffff
Error Information:
>Kernel\TextSubstitution.cpp (555)
>SetupDLL\SetupDLL.cpp (551)
PAPP:Grand Theft Auto: San Andreas
PVENDOR:Rockstar Games (http://www.RockstarGames.com)
PGUID:E0303B6A-C675-4102-95DA-C013625BFA99
$10.50.0.125
@Windows 2000 Service Pack 4 (2195) BT_OTHER 55460.32668
==============
Wine Output:
fixme:ole:ITypeInfo_fnRelease destroy child objects
err:win:WINPOS_GetWinOffset bad hwndFrom = 0x10022
Let me know what needs to be traced.
===============
This is definitely a regression, it used get past this point a long time ago.
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