http://bugs.winehq.org/show_bug.cgi?id=4956
------- Additional Comments From Gernot.Frisch(a)Dream-D-Sign.de 2006-31-03 13:42 -------
Maybe I did something wrong??
pia@2[Bin]$ ls
ar.exe cc1.exe cpp0.exe g++.exe glb.h in.cpp MSVCRT.DLL
as.exe cc1plus gcc.exe glb3d.h icon.o ld.exe strip.exe
pia@2[Bin]$ WINEDLLOVERRIDES="msvcrt.dll=n"
pia@2[Bin]$ wine g++.exe in.cpp
g++.exe: installation problem, cannot exec `cc1plus': No such file or directory
Wine failed with return code 1
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------- Additional Comments From csoki(a)freestart.hu 2006-31-03 13:40 -------
Ok, I try to explain once again. So, there is no any missing glyphs. Every chars
good and nice and visible. But those are visible only in that case when we are
using the right format. I think it isn't depend on glyphs. Therefor, in my
oppinion, someone have to add some lines to the wine code, that understand both
of different formats.
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------- Additional Comments From Gernot.Frisch(a)Dream-D-Sign.de 2006-31-03 13:37 -------
I can't get it working...
Here's my ~/.wine(config (part of)
[DllOverrides]
"oleaut32" = "builtin, native"
"ole32" = "builtin, native"
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"advapi32" = "builtin, native"
"msvcrt" = "native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msi" = "native, builtin"
"*" = "builtin, native"
I copied all my dll's from an existing Win98 installation to
~/.wine/drive_c/windows/system
I also copied the msvcrt.dll into the system32 folder and into the gcc.exe's
folder. Not working. Sigh...
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
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------- Additional Comments From Speeddymon(a)gmail.com 2006-31-03 13:11 -------
Oh. lol ok. In that case, just make sure you arent running any other sound
servers, like arts, or whatever esd's replacement is, or jack or anything.
Those are known to cause problems because they block access to the sound
hardware, and when wine is configured to use them, IIRC, they have a bit of a
lag with playing the sounds.
another thing to try is playing a sound with the aplay command in the console.
If it plays, then you know that there is no sound server running, or that if
there is one, it is configured properly to allow other programs access to the
sound hardware. If it doesn't play, or give an error, then you know there is
still a sound server running, that needs to be killed.
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leon_fraitak(a)mail.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From leon_fraitak(a)mail.ru 2006-31-03 13:10 -------
True. This patch fixed the bug.
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leon_fraitak(a)mail.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From leon_fraitak(a)mail.ru 2006-31-03 13:07 -------
Newest GIT doesn't have this bug anymore. I've noticed some new wineserver
patches in the tree too. Thanks for fixing this!
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-31-03 13:01 -------
using winecfg to set msvcrt to native should work just fine as well, Just add
the application first under "application" and then under "libraries" set the
override for msvcrt to native; that should work just fine. Do you still run into
the same trouble after doing so? About the fonts, it might be a good idea to
look in ~/.wine/drive_c/windows/fonts and just move away the fonts present
there. Maybe it helps.
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------- Additional Comments From ho(a)h3c.de 2006-31-03 11:18 -------
oh, and there are no messages on the console except for some sound buffer
underruns occasionaly.
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------- Additional Comments From ho(a)h3c.de 2006-31-03 11:00 -------
Sorry for the long absence.
I installed wine 0.9.10 now. Still the same problem. I created a new .wine and
reinstalled Grim Fandango. No change.
I came to the opinion that may gfx driver may be to blame for this, so I
switched from the open source radeon drivers to the proprietary ati-drivers.
Again, no change :(
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