http://bugs.winehq.org/show_bug.cgi?id=4260
spoerlein(a)gmail.com changed:
What |Removed |Added
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CC| |spoerlein(a)gmail.com
------- Additional Comments From spoerlein(a)gmail.com 2006-02-04 07:45 -------
On FreeBSD 6.1-PRERELEASE and Wine 0.9.10 I only get
% wine GoogleEarth.exe
wine: …
[View More]Unhandled stack overflow at address 0x40a0aa (thread 000c), starting
debugger...
Can't attach process a: error 5
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http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From madewokherd(a)gmail.com 2006-02-04 07:07 -------
Created an attachment (id=2189)
--> (http://bugs.winehq.org/attachment.cgi?id=2189&action=view)
hack that makes this mostly work
Someone suggested I use this hack (I was still far too confused to find that
section of the code or understand any of it). I don't understand why this
works, or why the current code is set up that way, but it's a start.
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http://bugs.winehq.org/show_bug.cgi?id=4970
Summary: World of Qin 2 "locks up" when cursor enters the window
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reza.jelveh(a)tuhh.de
as soon as the mouse cursor enters the window the game …
[View More]becomes extremly slow and
cant render properly. tried playing around with some debug channels but tbh i
dont have a clue what im looking for.
there wont be any events processed while the cursor is inside the window. after
the cursor leaves again they are however being processed after a while.
you can find the german beta test http://woq2.gamigo.de/ (its free btw)
the starter doesnt seem to work properly for me so i had to start it with:
wine ClientShell.bin 195 245 86 11 6954
hope anyone can help me get this running.
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http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From madewokherd(a)gmail.com 2006-02-04 04:45 -------
Actually, I haven't tried this enough with plain cvs wine, and I should have. In
cvs wine, the desktop window becomes larger for no apparent reason where it
hadn't before (display window is off the screen and wine now adjusts the desktop
window to accomodate it?). Clicking around randomly caused the game to minimize,
and sometimes restoring it makes the frontend …
[View More]show up. Of course, when that
happens, input from the mouse has no effect. So I'm now totally convinced my
theory is correct and there are separate "drawing" and "input" windows.
http://img97.imageshack.us/my.php?image=screenshotfrontend8uk.png
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http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From madewokherd(a)gmail.com 2006-02-04 04:15 -------
Created an attachment (id=2188)
--> (http://bugs.winehq.org/attachment.cgi?id=2188&action=view)
patch for making everything a lot worse
Ok, this patch was created to test a guess at what's happening. Here goes:
<guesswork>The W:A frontend creates two windows. One of the windows is
responsible for getting input, and it has normal controls (frames and …
[View More]things,
which you really see in wine). As far as the windowing system is concerned,
this one is always visible (except when an always-on-top window pops up and
ruins everything, a problem known that has plagued this frontend in the past).
However, users never really see this window because W:A uses directdraw to
hijack the screen and draw something else. Except that in wine, they do. This
is because directdraw in wine doesn't hijack the display; it just draws to an
existing window, which in this case is not visible.</guesswork>
Screenshot of W:A running with the break-everything patch:
http://img222.imageshack.us/my.php?image=screenshotwaborked4pu.png
Now, the idea of this patch is to confirm or disprove that story by forcing the
"display" window to be visible. Hopefully, you'll then be able to see some of
the frontend being drawn. And that's exactly what happens; the right and bottom
parts of the frontend are drawn. I'm assuming you don't see the rest of it
because that's where the "input" window is. I was expecting the display window
to be on top of the "input" window..I guess this makes more sense in
retrospect.
Of course, since I'm not familiar with how ddraw works, I don't know what the
best way to fix this is. It seems to me you could create a new unmanaged
window, on top of everything else, for drawing things (thus hijacking the
display), but that doesn't accept any kind of input (that's possible, right?).
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http://bugs.winehq.org/show_bug.cgi?id=4968
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-02-04 03:32 -------
See http://wiki.winehq.org/GitWine 6.1 regression testing. Every so often when
regression testing with CVS or GIT I have to do a make clean to remove compile
errors.
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http://bugs.winehq.org/show_bug.cgi?id=4333
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-02-04 03:12 -------
it appeared had my fontforge package not installed properly. I fixed this, and
now the text is readable, as i didn't have to copy Arial.TTF to the fonts directory.
However if i copy Arial.TTF to the fonts directory again, the text is unreadable
again.
Question is , should i close this bug, or should wine also work fine with a
.TTF from a windows partition?
…
[View More]
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http://bugs.winehq.org/show_bug.cgi?id=4734
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|CVS |0.9.11.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-02-04 03:06 -------
You should set version to WinXP then the error should be gone. The msvcrt that
resides in GoogleEarth's directory is one from XP.( …
[View More]BTW, the bug from the report
is still present in 0.9.11.)
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