http://bugs.winehq.org/show_bug.cgi?id=1129
------- Additional Comments From kniederk(a)math.uni-koeln.de 2006-29-06 17:24 -------
Was a long time ago that I played Dink for the last time ;-)
O.k. so I tried with OpenSUE-10.1, Wine Version 0.9.16 from rpm-package.
Dink looks much better now. The floor tiles are drawn, but transparancy does
not yet work. Both the sprites and the objects drawn on top of the floor tiles
overwrite the background with white color.
You are making good progress. Thanks
Klaus
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http://bugs.winehq.org/show_bug.cgi?id=5565
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://staruml.org |http://staruml.com
------- Additional Comments From dank(a)kegel.com 2006-29-06 16:51 -------
Thanks, Qingdao! I'll try to check more carefully next time!
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http://bugs.winehq.org/show_bug.cgi?id=5566
Summary: HomeSite 5.5 crashes on startup (OLE problem)
Product: Wine
Version: CVS
Platform: PC
URL: http://www.adobe.com/products/homesite/
OS/Version: Linux
Status: NEW
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallo(a)michael-kaufmann.ch
CC: rob(a)codeweavers.com
When HomeSite 5.5 starts up, a wizard is shown. After this wizard completes,
HomeSite crashes with an access violation. It is a regression, caused by this
patch: http://www.winehq.com/hypermail/wine-cvs/2005/02/0165.html
HomeSite runs well with native OLE components.
An evaluation version of HomeSite can be downloaded at
http://www.adobe.com/products/homesite/ (free registration required).
I'll attach a log file (created with HomeSite 5.0 which has the same problem).
There are some "stub object not found" messages.
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------- Additional Comments From qingdao33122(a)yahoo.com 2006-29-06 16:15 -------
First of all, are you sure it's http://staruml.org ?
The link doesn't work for me, http://www.staruml.com/ does.
MSXML4 is not a prerequisite. I copied native msxml3.dll and msxml3r.dll
to the fake system32 directory and started staruml with
WINEDLLOVERRIDES=msxml3=n wine StarUML
and it seems to work fine.
Wine's implementation of msxml3 is very incomplete and requires substantial
work. Perhaps as a Google SoC project next year:-)
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http://bugs.winehq.org/show_bug.cgi?id=5253
------- Additional Comments From the3dfxdude(a)gmail.com 2006-29-06 15:58 -------
Sorry I also meant to say that the old lib was crashing too.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-29-06 15:56 -------
It appears that the Starcraft battle.net screen crash and the Diablo 1 menu
crash is not related to the ddraw lib replacement. I just tested with cvs I
compiled on June 3rd. (before the replacement) This seems to correspond to the
version reported.
Moo2, probably is related to the ddraw rewrite though. I don't know about other
affected apps.
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http://bugs.winehq.org/show_bug.cgi?id=5442
------- Additional Comments From stefandoesinger(a)gmx.at 2006-29-06 15:47 -------
Ragnarok online was reported to be slow before, although then it only affected
ati cards. The code in old ddraw worked for nvidia cards. There are a lot of
simmilar issues in other games, should we create a new bug and mark all
simmilar render target locking bugs as a duplicate of it?
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-29-06 15:43 -------
Created an attachment (id=2791)
--> (http://bugs.winehq.org/attachment.cgi?id=2791&action=view)
Proposed fix
The issue was that the app passed bad values to BltFast, and in the old ddraw
code those values were filtered out in IDirectDrawSurface::Lock. This patch
adds those checks to IWineD3DSurface::LockRect, and it returns an error if the
rectangle is bad. This error is catched by BltFast which returns an error
itself. This fixed the demo for me(and some other games too :-) ). I sent the
patch already to wine-patches
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