http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From sterlingchristensen(a)hotmail.com 2006-16-07 02:32 -------
I upgraded to 0.9.17, applied the patch, and still no problems whatsoever.
Patched .17 seems to run it at full Windows speed (with X at 16 bit depth).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=5558
------- Additional Comments From stefandoesinger(a)gmx.at 2006-16-07 02:22 -------
The trace seems pretty harmless. The only think I wonder is why a game that
requires a P90 according to the demo download page uses Direct3D :-\
Can you retry with latest git? I have fixed a bug related to Direct3D
initialization. If the game crashes again can you try to run it in winedbg,
maybe we can get a better crash dump.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=5694
Summary: Lionhead Black & White 2 demo crashes
Product: Wine
Version: CVS
Platform: Other
URL: http://bwgame.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo is a 650MB download.
It installs without trouble. You're given the choice to install Direct X.
(I chose 'no'.)
To run the game, you need first to install one native dll, d3dx9_25,
as with other games (e.g.
http://appdb.winehq.org/appview.php?versionId=4905&iTestingId=3737)
although perhaps just clicking 'ok' when the installer wants to
install Direct X would do. So that's the first bug.
The second bug is the game calls the unimplemented function SetHeapInformation.
Adding an 'do nothing and always succeed' implementation of that function
(attached) helps it get further.
The next problem is that the game wants "version 1.1 pixel shaders",
and refuses to start, at least for me.
Here's the console output:
dank@lappy:~/.wine/drive_c/Program Files/Lionhead Studios/Black & White 2 Demo$
wine BW2Demo.exe /MINSPEC
fixme:system:SystemParametersInfoW Unimplemented action: 112 (SPI_GETMOUSESPEED)
fixme:powermgnt:GetSystemPowerStatus (): stub, harmless.
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7fc8f70c,0x7fc8f710): stub
fixme:process:SetProcessWorkingSetSize (0xffffffff,134217728,475004928): stub -
harmless
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7fc8f70c,0x7fc8f710): stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fe3ec68) : stub,
emulating 64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fe3e5e0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at
present
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
(and then it gives a dialog box saying I don't have shader support.
Clicking 'ok' crashes.)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=5693
Summary: Chessmentor demo fails during startup
Product: Wine
Version: CVS
Platform: Other
URL: http://chessmentor.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
chessmaster aborts during startup.
The failure is in very different places
depending on whether I start it with or without +relay.
Without +relay, it crashes in listbox:
=>1 0x7fabf83c LISTBOX_SetTabStops+0xeb(descr=0x7cd60900, count=0x6918,
tabs=0x6918, short_ints=0x1) [/home/dank/wine-git/dlls/user/listbox.c:749] in
user32 (0x7fabf83c)
With +relay, it crashes in
=>1 0x7fa8b24e CLASS_SetMenuNameA+0x6f(classPtr=0x7feae788, name=0x2010323)
[/home/dank/wine-git/dlls/user/class.c:184] in user32 (0x7fa8b24e)
I looked at this because of a post on wine-users:
http://winehq.org/pipermail/wine-users/2006-July/022975.html
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.winehq.org/show_bug.cgi?id=5670
------- Additional Comments From matthias_berndt(a)gmx.de 2006-15-07 20:02 -------
I haven't tried hosting a TCP/IP game. But i have done some regression
testing. The result is rather funny: When i compile WINE myself, everything
works perfectly fine, even with the most recent WINE versions, like 0.9.17. It
seems that winehq.org's debian packages, which i've been using before, are
somehow broken. I've been using those packages on
Kubuntu 6.06...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.