http://bugs.winehq.org/show_bug.cgi?id=5714
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From truiken(a)gmail.com 2006-03-08 15:56 -------
Duplicate.
*** This bug has been marked as a duplicate of 4632 ***
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http://bugs.winehq.org/show_bug.cgi?id=5855
Summary: Fonts display for a second or two then disappear
Product: Wine
Version: 0.9.18.
Platform: PC
URL: http://iro.ragnarokonline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)gn0me.org
Fonts appear to be rendering for about one or two seconds, then disappearing
completely.
http://www.gn0me.org/img/ro-before.jpghttp://www.gn0me.org/img/ro-after.jpg
In the bottom left you can see that the fonts completely disappear, and
not-as-critically, in the bottom right, there are some artifacts from previous
tabs of the window.
The main issue though is that fonts display just fine for about three or four
lines, then completely disappear on almost all objects.
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http://bugs.winehq.org/show_bug.cgi?id=5537
wdev(a)foltman.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From wdev(a)foltman.com 2006-03-08 14:37 -------
It's probably caused by lack of handling of ES_WANTRETURN style.
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http://bugs.winehq.org/show_bug.cgi?id=5812
cklein(a)mpi-sb.mpg.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cklein(a)mpi-sb.mpg.de
------- Additional Comments From cklein(a)mpi-sb.mpg.de 2006-03-08 14:27 -------
This bug still happens using newest CVS. (2006-08-02 22:22)
I tried some versions from CVS to see what caused this.
Seems like it is caused by this patch:
2006-06-15 18:07 julliard
* dlls/ddraw/: d3d_private.h, d3d_utils.c, ddraw.c, ddraw_hal.c,
ddraw_main.c, ddraw_user.c, ddraw_utils.c, device.c,
device_main.c, device_opengl.c, direct3d.c, direct3d_main.c,
direct3d_opengl.c, gamma.c, gl_api.h, gl_private.h,
opengl_private.h, opengl_utils.c, palette.c, palette_hal.c,
palette_main.c, parent.c, surface.c, surface_dib.c,
surface_fakezbuffer.c, surface_gamma.c, surface_hal.c,
surface_main.c, surface_user.c, utils.c, Makefile.in, clipper.c,
ddraw.spec, ddraw_private.h, ddraw_thunks.c, executebuffer.c,
light.c, main.c, material.c, surface_thunks.c, surface_wndproc.c,
texture.c, vertexbuffer.c, viewport.c, tests/d3d.c: Stefan
Dösinger <stefandoesinger(a)gmx.at> ddraw: Rewrite most of ddraw
using WineD3D.
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http://bugs.winehq.org/show_bug.cgi?id=5833
cklein(a)mpi-sb.mpg.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cklein(a)mpi-sb.mpg.de
------- Additional Comments From cklein(a)mpi-sb.mpg.de 2006-03-08 14:07 -------
Works for me with CVS from 2006-08-02 22:22
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http://bugs.winehq.org/show_bug.cgi?id=5730
------- Additional Comments From cklein(a)mpi-sb.mpg.de 2006-03-08 13:41 -------
Bug is still present in current CVS (2006-08-02 22:22)
After trying out various versions from CVS, I found out that the following patch
caused the problem (both in Baldurs Gate and in Icewind Dale):
2006-06-15 18:07 julliard
* dlls/ddraw/: d3d_private.h, d3d_utils.c, ddraw.c, ddraw_hal.c,
ddraw_main.c, ddraw_user.c, ddraw_utils.c, device.c,
device_main.c, device_opengl.c, direct3d.c, direct3d_main.c,
direct3d_opengl.c, gamma.c, gl_api.h, gl_private.h,
opengl_private.h, opengl_utils.c, palette.c, palette_hal.c,
palette_main.c, parent.c, surface.c, surface_dib.c,
surface_fakezbuffer.c, surface_gamma.c, surface_hal.c,
surface_main.c, surface_user.c, utils.c, Makefile.in, clipper.c,
ddraw.spec, ddraw_private.h, ddraw_thunks.c, executebuffer.c,
light.c, main.c, material.c, surface_thunks.c, surface_wndproc.c,
texture.c, vertexbuffer.c, viewport.c, tests/d3d.c: Stefan
Dösinger <stefandoesinger(a)gmx.at> ddraw: Rewrite most of ddraw
using WineD3D.
Never
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http://bugs.winehq.org/show_bug.cgi?id=4869
------- Additional Comments From tehstealth(a)yahoo.com 2006-03-08 13:15 -------
OK! Looks like I got somewhere. After extensive GIT testing (geez, this stuff is
long -.-) I managed to find that Wine 0.9.8 worked and 0.9.9 didn't (as in,
where the polygon bug appeared). Despite the fact that it stopped at 0.9 for me
(when installing through apt-get) I continued anyway. And so after doing a
regression test on those two versions, I get this:
3da999a1f796ddebc8b05a59f456c06ed8b43da1 is first bad commit
diff-tree 3da999a1f796ddebc8b05a59f456c06ed8b43da1 (from
804cd257f6d46aed50a4a8cb3716f8e1dde72d5c)
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Mon Feb 20 11:11:35 2006 +0100
d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
:040000 040000 e73c48be33ba6edc4ca4e4d08cbd5be636e9da38
ef662a510e62574ffde8201da9e9a9527802414f M dlls
This sounds about right, as the texturing is what doesn't appear on the
polygons, making them invisible on the insides (yet being able to see the
perimeter). SO, if anyone could please look into this, it would be greatly
appreciated!
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