http://bugs.winehq.org/show_bug.cgi?id=6003
------- Additional Comments From Speedator(a)gmx.de 2007-31-01 06:21 -------
There is neither a scroll bar in the normal Steam window.
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http://bugs.winehq.org/show_bug.cgi?id=7250
------- Additional Comments From Speedator(a)gmx.de 2007-31-01 06:18 -------
Now it works, when running steam.exe after hanging...
Though this is not the way it should work normally...
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http://bugs.winehq.org/show_bug.cgi?id=6500
------- Additional Comments From kiirani(a)gmail.com 2007-31-01 06:01 -------
I also had this problem (silkroad client version 1.059) and fixed it by setting
windows version to 98 in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=7300
dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From dmitry(a)codeweavers.com 2007-31-01 04:50 -------
This is not a bug. Window decorations in Wine and KDE are different.
Wine has no an idea how KDE draws window decorations, and vice versa.
It's the same thing to file a bug report to KDE bugzilla complaining that
KDE's window decorations are different from Wine ones.
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I would be happy to provide a +winsock trace if you'd let me know how to
do it. Thank you :).
Wine Bugs wrote:
> http://bugs.winehq.org/show_bug.cgi?id=7299
>
>
>
>
>
> ------- Additional Comments From blin(a)gmx.net 2007-31-01 02:52 -------
> Can you please provide a +winsock trace?
>
>
http://bugs.winehq.org/show_bug.cgi?id=7300
vincent.hardy.be(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://home.scarlet.be/linux
| |/compteco/test.zip
Keywords| |conformance, download,
| |NoAppDBEntry, source
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http://bugs.winehq.org/show_bug.cgi?id=7229
------- Additional Comments From yongjhen(a)fastmailbox.net 2007-31-01 04:14 -------
Created an attachment (id=4732)
--> (http://bugs.winehq.org/attachment.cgi?id=4732&action=view)
a test program re-produces this error
There is an infinite loop in this program. In each turn, an critical section
and a thread are created. Both the main thread and the created thread try to
enter and leave the critical section. The created thread would sleep for some
time before doing this, in order to simulate the situation that when it enters
the critical section, the main thread enters the critical section, thus they
create semaphores individually. Please ignore the resource leaks (i.e the
thread handles and the critical sections) ;)
This program runs well on Windows 2000 before it eats too much resource.
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