http://bugs.winehq.org/show_bug.cgi?id=9940
Summary: Medieval 2 Total War: campaign crashes after loading.
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edge(a)rsm.id.au
Created an attachment (id=8440)
--> (http://bugs.winehq.org/attachment.cgi?id=8440)
Console log
In the game Medieval 2 Total War, the campaign usually crashes after the
loading bars have finished, before entering the campaign map.
The bug may be related to display issues, as the last fixmes are d3d.
On the other hand, the game's own error log lists not finding data.
The game gives an error of "Medieval 2: Total War encountered an unspecified
error and will now exit"
Sometimes, rarely, it seems not to crash at this point, but only perhaps 1% of
the time. Many hours fiddling settings and reinstalling clean versions and such
could not duplicate the rare success.
Some people on appdb have suggested earlier version of wine didn't have this
problem (though they crash for other reasons)
the 2007.10.7 git wine has the same problem.
versions 1.0 and 1.3 of M2TW have the same problem.
the problem occurs full screen and in emulated desktops.
it's unfortunately not testable with the free demo of m2tw, because the demo
doesn't have the campaign.
I'm happy to give more information if it may be useful, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=8615
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |edge(a)rsm.id.au
--- Comment #5 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-10-07 11:16:56 ---
*** Bug 9940 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8033
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #42 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-10-07 10:51:38 ---
CLOSED FIXED.
Anonymous coward with an e-mail rankincj(a)yahoo.com, if you have real _USEFUL_
information, to add to this bug, then do so!
If you want to rant about something that have to be done because you absolutely
require it. Or that you just can not comprehend that Wine is a beta software
and does not care atm about such nuances as upgadabitilty then install windows
and go bark at microsoft.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #41 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-10-07 10:48:16 ---
> So, please tell me: How are all we millions of Wine users supposed to update
> the .reg files in our .wine directories with the latest "must-have" keys,
> whenever we upgrade to the latest version of Wine?
Use separate WINEPREFIX
I still filed to see anything related to this bug. It is FIXED. Unless you have
some real prove that it does not work for you, instead of all the BS you put
here, then reopen.
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http://bugs.winehq.org/show_bug.cgi?id=3319
--- Comment #12 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-10-07 10:43:01 ---
This issue is caused by reading "screen_depth". I can't test it though because
I don't have a card capable of running it in the display depth. We probably
should not return 15bpp directly, but 16. This can be fixed when you're fixing
24->32
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http://bugs.winehq.org/show_bug.cgi?id=8172
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #5 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-10-07 10:29:48 ---
Abandoned. No response for 1/2 year.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #31 from Dan Kegel <dank(a)kegel.com> 2007-10-07 10:11:27 ---
It does seem to affect a lot of apps, so it's a good candidate for 1.0.
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Andrey Turkin <andrey.turkin(a)gmail.com> changed:
What |Removed |Added
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CC| |andrey.turkin(a)gmail.com
--- Comment #37 from Andrey Turkin <andrey.turkin(a)gmail.com> 2007-10-07 09:22:16 ---
Not really fixed. While functions are implemented, async i/o would not generate
completion messages just yet. Two patches left, one has been sent for
review/merge but not yet included, and one is pending.
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Steven Edwards <Steven_Ed4153(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Steven_Ed4153(a)yahoo.com
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #36 from Steven Edwards <Steven_Ed4153(a)yahoo.com> 2007-10-07 09:14:57 ---
I think this is fixed in the current GIT. Closing out.
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--- Comment #30 from kapta <ulo_kapta(a)hotmail.com> 2007-10-07 09:08:20 ---
i agree, tons of games are affected by this bug, fixing it will make a lot more
of them playable.
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