http://bugs.winehq.org/show_bug.cgi?id=10473
Summary: Works with 0.9.25; broken with 0.9.49
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://community.arsia-mons.com/index.php?showtopic=188&hl=
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remember.pol(a)gmail.com
Silencer is a video game that worked on WON.NET technology and died in 2001
because the servers went down.
Server binaries have been released and reverse engineered so that the game is
now again playable by installing the 0110.1 client version which is available
here:
http://downloads.arsia-mons.com/sil0110.1.exe
Online play works with version 0.9.25 of wine, but has broken in 0.9.49.
Trying to create a game conflict will result in an error after selecting which
server to host it on, and nothing appears in the chat. (A blue message saying
'There are currently x players online.' should be the first thing you see in
the Regional Squawkbox after connecting to the lobby)
I hope some wine developers can help but I will soon try to start my own
regression testing using the instructions here:
http://wiki.winehq.org/RegressionTesting
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http://bugs.winehq.org/show_bug.cgi?id=9775
Summary: Max Payne 1.05 - Screenshot fails
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
The MaxPayne.exe can be called with the "-screenshot" parameter. This enables
an integrated screenshot functionality. You can then take in-game screenies
when pressing the F10 key. Shots are saved in the screenshots directory inside
the Max Payne directory. This works without problems in Windows.
Running Max Payne on wine results in completly black TGA screenshot file.
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http://bugs.winehq.org/show_bug.cgi?id=10097
Summary: wine installation problem despite the presence of
required files
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pradnyasoorya(a)yahoo.co.in
I have AMD64 dual core m/c on which I tried to install wine. It gives the
problem that wine-core requires libgphoto2.so.0 and libgphoto2_port.so.2 and
fails to get installed. Actually both these files are present in the /usr/lib64
directory. What's the problem ? Am I doing anything wrong ? Please help me
solve the problem.
Thanks a lot.
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http://bugs.winehq.org/show_bug.cgi?id=9573
Summary: Lotro will not show anything but world textures.
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktor.knutsson(a)gmail.com
Created an attachment (id=7948)
--> (http://bugs.winehq.org/attachment.cgi?id=7948)
A screenshot of the game
After following the guide for lotro
(http://appdb.winehq.org/appview.php?iVersionId=8986) no textures will show but
some of the world effects. It is also incredibly slow(1-2fps).
I've tried a few things;
- Both installing from repo's and source
- removed the .wine-folder completely and created a new one for only lotro
- And obviously i've been using the registry-tweaks and the lotro-launcher.
Im attaching a picture to show how it looks, and i'll link you the
error-messages from the terminal through a pastebin; http://pastebin.se/30658
(Im sorry but I had no idea in which component to put this in)
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http://bugs.winehq.org/show_bug.cgi?id=10902
Summary: Steam and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=9816)
--> (http://bugs.winehq.org/attachment.cgi?id=9816)
Wine log
I'm trying to use PulseAudio with Wine. It works ok with OSS emulation (using
padsp), but not for Steam. I can launch Steam, but when I try to launch any
Steam game, Wine locks. In process list Ican see another Steam process spawned,
but nothing beyond that
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http://bugs.winehq.org/show_bug.cgi?id=10414
Summary: Minimap in Warhammer 40k: Dark Crusade is offset
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
Created an attachment (id=9106)
--> (http://bugs.winehq.org/attachment.cgi?id=9106)
Part of screenshot showing the bug
In this game, the minimap used to work ok. Since three or four wine versions,
the area that should be lit stays gray; the lit portion is offset to the right.
For example, if my troop are in the left corner of the minimap, the lit area is
in the center; if my troops are in the center, the lit area is on the right. If
they are in the center, nothing is lit.
The offset is only horizontal, the vertical position of the lit area is
correct.
On the attached PNG, the bug is clearly shown: allied troops in the left area
should be surrounded by the lit area that is in the center.
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http://bugs.winehq.org/show_bug.cgi?id=10229
Summary: Serious Sam TSE 1.07 - network connection fails
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I recently installed Serious Sam: The Second Encounter for some intense LAN
gaming experience with my friends. There were two linux boxes and 4 windows
boxes, me hosting the server.
The problem was that nobody could connect to the server. Connection attempts
always resulted in the error message "CRC error in DIFF" (explanation here:
http://forums.seriouszone.com/showthread.php?t=8556). This affected both the
windows boxes AND the other linux box.
If a windows box was hosting the server the other windows boxes could connect,
but the linux boxes couldn't (I have to look up the error message there).
The problem isn't related to the safedisc copy protection removal I had to do
to make the game run under wine. We double checked this by applying the removal
patch on the windows server and also on the clients (while the server was
uncracked), no difference at all.
This was all with SS TSE patched to the most recent offical version 1.07.
Now we somehow managed to evade the problem by updating to the public beta
patch 1.50 which let everyone connect to the linux server, again independent
from crack status of the clients. But we soon realized why the 1.50 patch was
marked beta. Network trouble en masse, resulting in highly instable connection,
spontaneous client drops and the server misbehaving (moving around the players
without the client pushing any buttons).
This problem exists both when running the server through wine or natively on a
windows box. Frankly, when running the 1.50 server on a linux box we
experienced fewer problems when running natively (speaks in favor of the linux
network capabilities *g*).
Now I'm asking how to analyze the problem. I don't get any network related
output on the console while wine is running, only a few things about D3D and
stuff, but nothing on network.
Going to attach some in-game logs when I have access to the server box again.
Thanks,
liquid
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http://bugs.winehq.org/show_bug.cgi?id=10023
Summary: Vaz Modular 3.03 OSS driver output broken.
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.software-technology.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Using wine's OSS driver, Vaz Modular reports 'MME Device already in use' with
MME output selected, or 'Could not initialize DirectSound' with DirectSound
selected.
Both Vaz Modular's outputs work fine using Wine's ALSA driver.
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http://bugs.winehq.org/show_bug.cgi?id=9465
Summary: WarCraft III causes OSS to emit loud noise
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sealage(a)gmail.com
Using WarCraft III, Wine 0.9.44 on OSS sound output, loud noise is emitted
regardless of the application outputting sound of any kind.
Using a wine built and run in place, 0.9.43 using OSS works as expected, as
does 0.9.44 ALSA. Of note may be that 0.9.43 ALSA does not output any sound at
all.
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