http://bugs.winehq.org/show_bug.cgi?id=9555
Summary: Wine crash when I run Stata 10
Product: Wine
Version: 0.9.44.
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hsuarezc(a)unsa.edu.pe
I have run Stata 10, but when I do click in help, the system crash and close.
The next commands were shown in the terminal:
I use wine 0.9.44 and I use Ubuntu 7.04
hebert@hebert-laptop:~$ env WINEPREFIX="/home/hebert/.wine" wine "C:\Archivos
de programa\Stata10\wsestata.exe"
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 19050
Current serial number in output stream: 19381
Could you help me.
Hebert Suarez Cahuana
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http://bugs.winehq.org/show_bug.cgi?id=9589
Summary: Static / Scratchy Sound with OSS in Call of Duty
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brian(a)brianvuyk.com
With the recent upgrade to 0.9.44, the sound in Call of Duty turned very
static, white-noiseish. Sorry I can't describe better.
No other system changes have been made between last known working version
(0.9.41, tested yesterday) and bug version (0.9.44, tested today).
Sound driver is OSS. Previously, sound was flawless.
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http://bugs.winehq.org/show_bug.cgi?id=10444
Summary: Wine's winhelp.exe does not behave like the Windows
version
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
When the Windows Help program (WINHLP32.EXE) is started without a command-line
argument, the Help window and a file open dialog box appear. (That is true at
least under Windows 95.)
When the Wine winhelp.exe is started without any arguments no file open dialog
appears.
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http://bugs.winehq.org/show_bug.cgi?id=9862
Summary: Regression? - Sibelius does not start up anymore
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the_gamester28(a)msn.com
Cannot run Sibelius, fails to load. Can however, now run the installer
(couldn't do so before, so had to run from a Windows installation, which worked
perfectly because I don't think Sibelius needs many dlls, but now nothing
starts up at all)
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http://bugs.winehq.org/show_bug.cgi?id=9488
Summary: Old bug with fullscreen resolution using DirectX
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olamedia(a)gmail.com
This is a really very old bug.
In Half-Life(1)/mods, then you settting video mode to using of directx,
resolution is changing, but only for "virtual desktop", and real resolution is
setting to about 640x480. No scrolling is available. Doesn't matter which
resolution is choosed in game.
So this bug restricts to use only gl mode in this games.
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http://bugs.winehq.org/show_bug.cgi?id=9394
Summary: Work folder on ShellExecute and CreateProcess
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vexorian(a)gmail.com
I used to make some windows app , I tried to make them work correctly on WINE,
noticed gltiches and things that made me unable to use them.
They rely heavily on executing other programs, that's where the problem comes
from, I as a winapi developer made some mistakes that didn't stop the apps from
working correctly in winapi but affected them on WINE.
Specifically the work folder (current directory/directory) arguments in both
ShellExecute and CreateProcess :
- WINE and winapi support ".\\" correctly.
- WINE however does not support "." while winapi does.
- Apparentally WINAPI accepts NULL and assumes it means ".\\" but WINE does
not.
After fixing the code in my apps to use ".\\" there they began to work
correctly, I figured this bug may affect some other applications so I am
reporting it.
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http://bugs.winehq.org/show_bug.cgi?id=10967
Summary: Axis & Allies does not start
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)web.de
Launch of game fails with the following error: LIB_InitVideo: ERROR 0x80004001
SetDisplayMode Failed!
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http://bugs.winehq.org/show_bug.cgi?id=10673
Summary: Gnome panel bars overlap Halo in fullscreen mode
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=9500)
--> (http://bugs.winehq.org/attachment.cgi?id=9500)
Image of the overlapping bars
When running Halo in fullscreen mode, the Gnome panel bars overlap the game
while fullscreen.
Note that this isn't http://bugs.winehq.org/show_bug.cgi?id=7771 as am I not
using Composite. It's not http://bugs.winehq.org/show_bug.cgi?id=3312 either as
the games that effected (Fahrenheit, etc) now seem to work fine, so it must be
something else causing this issue, unless it IS somehow still bug 3312 (but
then why would most apps work and one not?).
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http://bugs.winehq.org/show_bug.cgi?id=10667
Summary: Derive 6.10 - Input from keyboard - Regression to 0.9.39
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorimz(a)gmail.com
I am using wine version 0.9.39 with derive 6.10 and it works flawlessy.
wine versions >0.9.39 have a severe problem with keyboard input (tested with
.46, .49, .50):
- wine 0.9.39 => write "x^2" (or anything else with 2+ chars) in derive => the
input is recognized
- wine 0.9.(46|49|50) => write "x^2" in derive => only "x" gets recognized
starting wine from the console doesn't show any useful info - it just displays
a warning "fixme:richedit:RichEditWndProc_common EM_SETEDITSTYLE: stub" that
also shows up in 0.9.39 so it should not be the point
You can download a trial version of derive 6.10 at
http://www.chartwellyorke.com/D6setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=10441
Summary: Age of Empires III (3): freezes then dies after a couple
of clicks
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Jean.Emploi(a)free.fr
Created an attachment (id=9148)
--> (http://bugs.winehq.org/attachment.cgi?id=9148)
last error messages displayed on console
+++ This bug was initially created as a clone of Bug #10185 +++
AOE3 should not freeze at start of a new game after only a couple of clicks on
characters.
I installed AOE3 (probably 1.12 version or more recent) following the howto
instruction found in AppDB). As the installation process could not be pursued
until its end, I had to copy an existing AOE3 file structure from a Windows XP
to my ubuntu drive. I also used a nocd fix (one for 1.12 version). I could then
launch the game (wine age3.exe), see and hear the intro cinematics, use the
main menu and start a new game (1st as well as 2nd tutorial). I could see the
background and first units and move the screen around. But I could not click
more than twice anywhere (especially when clicking on a unit for selecting it).
The game would freeze and error messages would be displayed in the console.
Than aoe3 dies. See attachment.
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