http://bugs.winehq.org/show_bug.cgi?id=9820
Summary: Silent Hill 2: crash when trying to play another movie
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ceniza666(a)gmail.com
Created an attachment (id=8281)
--> (http://bugs.winehq.org/…
[View More]attachment.cgi?id=8281)
Crashlog
When the game plays a movie/cutscene for the first time, it works fine, but
when it tries to play the next one it crashes either with a page fault or an
unprivileged instruction exception. It's not systematic.
The easiest way to reproduce it is to use the MOVIES menu. Just select a movie,
let it play it, stop it (optionally) and try to play another movie (or the same
one).
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http://bugs.winehq.org/show_bug.cgi?id=10088
Summary: MS Money 2007 Seq Faults when using Native MsXML
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=8651)
--> (http://bugs.winehq.…
[View More]org/attachment.cgi?id=8651)
Seg Fault Trace when Running
Install Native MSXML3.
Run MsMoney
Seg Faults just after Main window shows.
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http://bugs.winehq.org/show_bug.cgi?id=10598
Summary: [regression] from 0.9.48, license file with Modelsim 5.8
is not recognised.
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: se6astien2(a)gmail.com
This is with a commercial …
[View More]application: Modelsim PE 5.8c
It is related to the license file (flexlm)
with wine-0.9.47 it works fine. But it is broken from 0.9.48. (I tried 0.9.49)
When starting the app (modelsim.exe), it says it can not find the license
(which is pointed by a environment variable LM_LICENSE_FILE). When the license
file is not a file but an host machine (port@host), it still works fine. Very
odd.
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http://bugs.winehq.org/show_bug.cgi?id=9639
Summary: problems printing from TSoft
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwz(a)hwz.bv.tu-berlin.de
after upgrading to wine-0.9.44-13.1, I cannot print from TSoft
http://www.astro.oma.…
[View More]be/SEISMO/TSOFT/tsoft.html
anymore. Under wine-0.9.29 it works well, despite the warning:
fixme:commdlg:PRINTDLG_SetUpPrinterListComboA Can't find '(null)' in printer
list so trying to find default
With the actual version, nothing happens, but I get this debug output:
fixme:commdlg:PRINTDLG_SetUpPrinterListComboA Can't find '(null)' in printer
list so trying to find default
err:winspool:WINSPOOL_GetDriverInfoFromReg Can't find driver L"PS Driver" in
reg
istry
err:winspool:WINSPOOL_GetDriverInfoFromReg Can't find driver L"PS Driver" in
reg
istry
err:commdlg:PRINTDLG_ChangePrinterA GetPrinterDriverA failed for lp75sw, fix
you
r config!
fixme:commdlg:PRINTDLG_UpdatePrintDlgA No lpdm ptr?
fixme:commdlg:PRINTDLG_WMCommandA Update printdlg was not successful!
Similar debug-messages are produced every time the printer is
changed in the combo-box.
I checked the registry, several printers are defined, and after switching
back to 0.9.29, everything works.
Other Programs I didn't test at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=10286
Summary: CS:S crashes after loading screen
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen-trekki(a)web.de
Hey,
I tried to start CS:S , but I only see the screen with the 2 police man and
then …
[View More]the game crashes.
I tried every think to make it work, but nothing helped.
I don't know if the bug is a bug of the new fglrx (AMD) driver, or a bug "from"
wine.
My System: Ubuntu 7.10
ATI Radeon X1600 Sapphire
fglrx 8.42.3
Output of temrinal will be added when I'm back at home ;)
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http://bugs.winehq.org/show_bug.cgi?id=10256
Summary: Navigation : strange results when drawing vectors
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurent(a)vromman.org
Created an attachment (id=8883)
--> (http://bugs.winehq.org/…
[View More]attachment.cgi?id=8883)
Draw result under wine
Navigation (see AppDB) has the capability to draw some vector data : roads,
railways, rivers.
Using wine, those vectors have strange shapes, what makes the application
unusable (vectors are an important part of the software).
Take a look at the attachment to see the draw result in wine
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http://bugs.winehq.org/show_bug.cgi?id=10881
Summary: with valgrind 3.3.0, ntdll compile fails with undefined
reference to `VALGRIND_MAKE_WRITABLE'
Product: Wine
Version: 0.9.51.
Platform: Other
URL: http://bugs.gentoo.org/show_bug.cgi?id=202542
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(…
[View More]a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Valgrind removed some depreciated macros. Complete bug report with patch
available here: http://bugs.gentoo.org/show_bug.cgi?id=202542. Interim
solution is to either patch ./dlls/ntdll/signal_i386.c and ./dlls/ntdll/heap.c
or downgrade valgrind to < 3.3.0.
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http://bugs.winehq.org/show_bug.cgi?id=10657
Summary: Regression: GetAdaptersInfo no longer returning hardware
address.
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnb10(a)gnb10.uklinux.net
GetAdaptersInfo is failing to return …
[View More]the MAC address of eth0, which breaks
the licence checking on a piece of software I'm using. A bit of debugging shows
that getInterfacePhysicalByIndex is being called with 'len' set to zero, while
the code in getInterfacePhysicalByName expects len to be initialised to the
available buffer space for holding the address.
The change that caused it seems to have been the one in this commit:
http://www.winehq.org/pipermail/wine-cvs/2007-October/037001.html
which among other things removed the initialisation of the length passed in.
Certainly the trivial change
--- wine-0.9.50/dlls/iphlpapi/iphlpapi_main.c 2007-11-30 17:38:15.000000000
+0000
+++ wine-0.9.50.new/dlls/iphlpapi/iphlpapi_main.c 2007-12-03
13:41:12.000000000 +0000
@@ -735,6 +735,7 @@
/* on Win98 this is left empty, but whatever */
getInterfaceNameByIndex(table->indexes[ndx], ptr->AdapterName);
+ ptr->AddressLength = sizeof(ptr->Address);
getInterfacePhysicalByIndex(table->indexes[ndx],
&ptr->AddressLength, ptr->Address, &ptr->Type);
ptr->Index = table->indexes[ndx];
makes the application I'm using work again, but I'm not familiar enough with
wine internals to know whether this is the right place for it, or whether it
should already have been initialised elsewhere.
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http://bugs.winehq.org/show_bug.cgi?id=9817
Summary: Steam freezes for 30s
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Created an attachment (id=8271)
--> (http://bugs.winehq.org/attachment.cgi?id=8271)
Debug output 1. …
[View More]when WINEDEBUG is set to -all 2. when WINEDEBUG is default
Starting from 0.9.45 (When Steam released the Community), and persisting in
0.9.46
Anywhere from 20-60 seconds after logging in and the Steam window starting, the
cursor blinks from a normal cursor to a cursor with an hourglass, while Steam
freezes for about 30 seconds.
Gameplay is seemingly randomly interrupted with a "Steam connection lost"
message.
All my Friends- and Community-related options are shut off.
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