http://bugs.winehq.org/show_bug.cgi?id=9751
Summary: Wine running half life 2 becomes unstable on certain
lighting effects (red flares, red alarm flashes), slows
then crashes.
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8182)
--> (http://bugs.winehq.org/attachment.cgi?id=8182)
Output from half life 2 showing the game grashing after the 3rd red lighting
effect.
Wine reacts badly to lighting effects in half life 2 at certain points
throughout the game creating points that you can't progress past.
The first is towards the end of the section called 'sandtraps' when you first
enter the bunker behind the gun placements. There are red flares lying on the
ground. I could progress past this point by turning the dxlevel down to 70 and
all the setting s to low.
The second is in 'encapments' where the lights go out and the combine forces
storm in and fire red flares for lighting. This can also be avoided by running
dxlevel 70.
The third is shortly after the second where the girl in the game activates a
view screen and sees the woman doctor in the combine portal room, an alarm goes
off behind her and there is a flashing red light effect. This will still crash
if the dxlevel is 70. I have managed to get past it by triggering the sequence
then running backwards through the level to a safe distance and waiting a few
minutes before it's over.
The forth is straight after when you enter the portal room and just as it is
activated the same flashing red lighting alarm effect that you could see in the
view screen goes off and the game crashes. I have not been able to get past
this.
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http://bugs.winehq.org/show_bug.cgi?id=9698
Summary: EverQuest 1 no longer runs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slicersv(a)gmail.com
Created an attachment (id=8119)
--> (http://bugs.winehq.org/attachment.cgi?id=8119)
console output of older EQ 1 client used by SoD w/ wine 0.9.45
When I upgraded to wine 0.9.45 the older version of the EverQuest client used
by Shards of Dalaya emulated server no longer runs. I quit Live a long time
ago, so I cannot confirm if this problem occurs with the newer clients as well.
My theory is that the offending thing is:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1291
wine: Unhandled page fault on write access to 0x00000000 at address 0x7cc64eb6
(thread 000c), starting debugger...
view the attachment for the rest of the console output.
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http://bugs.winehq.org/show_bug.cgi?id=10345
Summary: ShellExecute with very long params crashes (affects
Picasa)
Product: Wine
Version: 0.9.20.
Platform: Other
URL: http://dl.google.com/picasa/picasaweb-current-setup.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With current Windows picasa, some users reported a crash
caused by overflow of a fixed-size buffer in SHELL_execute().
That buffer size is still fixed and small in current git (I think).
To repeat:
1. Launch picasa, select a folder.
2. Login to Picasa 'Web Albums', click on 'Web Album' button in display tray.
3. 'Send n photos to a Picasa Web Album' dialog is opened.
4. Click on 'Upgrade storage...' button. It crashes on some machines.
On those machines, the following err is seen:
err:exec:SHELL_execute Parameters exceeds buffer size (1126 > 1024)
SHELL_execute is 350 lines long (yargh!), which makes a proper fix
a bit of a challenge, but bumping up the size of one of the buffers in
that function does make the problem go away.
On a machine that doesn't crash, the parameter being passed to winebrowser is
900 or so bytes long, which is still perilously close to the 1024 byte limit.
For reference, here's what +relay shows for that call.
0009:Call shell32.ShellExecuteA(00000000,008c5f98 "open",00ca692c
"c:\\windows\\system32\\winebrowser.exe",01e247e4
"\"https://www.google.com/accounts/TokenAuth?auth=xhF6GxYBAAA,.2VMY_71Prxa88he…"...,00000000,00000005)
ret=00703902
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http://bugs.winehq.org/show_bug.cgi?id=10577
Summary: Maya PLE 8.5 problem with MS Visual C++ library
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.autodesk.com/maya-trial
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=9367)
--> (http://bugs.winehq.org/attachment.cgi?id=9367)
Maya with error message
The problem persist since wine 0.9.43.
Maya crashes after the window is created:
->Splash screen is shown
->Maya main window appears, but with error mesage on top
All libraries are from wine, except from mfc80.dll, msvcp80.dll and msvcr80.dll
which are MS native.
My OS is Arch Linux current, I don't know if it affects other systems eg. Mac
OS etc.
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http://bugs.winehq.org/show_bug.cgi?id=10555
Summary: TomTom HOME 2 doesn't run
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.o.kenworm(a)xs4all.nl
Created an attachment (id=9308)
--> (http://bugs.winehq.org/attachment.cgi?id=9308)
error log
TomTom HOME 2.1 can be installed but doesn't run because of xulrunner.exe
failure. See attached error.log.
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http://bugs.winehq.org/show_bug.cgi?id=10807
Summary: Pull-down menus in eMules search tab no longer function
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
http://emule-project.net latest version.
In Wine 0.9.51, when I go to the search tab, I cannot change the type or method
anymore using the mouse. Clicking the fields and using the arrow keys still
works, however.
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http://bugs.winehq.org/show_bug.cgi?id=10454
Summary: guild wars with wine 0.9.49 results with severe
artifacting off of player charachters
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjmicklitsch(a)gmail.com
guild wars with wine 0.9.49 results with severe artifacting off of player
charachters.
When you are in town, the exposed flesh of the charachters gets stretched
towards the light source.
this didnt occour in .9.46
when i use the -dx8 tag for the guild wars the artifacting stops.
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http://bugs.winehq.org/show_bug.cgi?id=10194
Summary: Regression: GTA Vice City has messed up colors
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahasler(a)gmail.com
CC: thunderbird2k(a)gmx.net
Since wine 0.9.47 (and also in 0.9.48) the colors in GTA Vice City are
completely messed up. I'll attach a screenshot for demonstration. I did
regression testing and tracked the bug down to this commit:
commit 134aa67ec9fc9f761e6da15a816f770d8a30c455
author Roderick Colenbrander <thunderbird2k(a)gmx.net>
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
Hope this can get fixed soon.
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