http://bugs.winehq.org/show_bug.cgi?id=5844
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
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CC| |jaimerave(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=8236
--- Comment #10 from Matthias Van Gestel <maregt0(a)telenet.be> 2007-12-31 11:20:53 ---
Okay i tested it with a msvcrt dll of the net, magic, shooting bows,
dying,..etc it all works.
Except for the cursor, and a picture for your hero. Could somebody help me fix
that please?
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http://bugs.winehq.org/show_bug.cgi?id=8236
Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
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Component|wine-directx-d3d |wine-msvcrt
--- Comment #9 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-31 10:31:08 ---
I'm changing the component to wine-msvcrt for now.
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http://bugs.winehq.org/show_bug.cgi?id=2467
Alexander Dorofeyev <alexd4(a)inbox.lv> changed:
What |Removed |Added
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CC| |alexd4(a)inbox.lv
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http://bugs.winehq.org/show_bug.cgi?id=8186
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #2 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-12-31 10:17:47 ---
Closing it.
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http://bugs.winehq.org/show_bug.cgi?id=8236
--- Comment #7 from Rico <kgbricola(a)web.de> 2007-12-31 09:40:51 ---
OK, I tested the game DS2 demo.
If I run wine without changes (out of the box):
- the dead enemy stay, it doesn't fall over and
die like it normally should (as described in post #0 in the point "First")
If I run wine with the native msvcrt.dll:
- the dead enemy fall
So could you try if the native msvcrt.dll works for you, like it does for me?
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