http://bugs.winehq.org/show_bug.cgi?id=5770
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #5 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-12-09 16:15:42 ---
Works fine in 0.9.50, thanks Austin!
That means the Sega Smatch problem is caused by something else.
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http://bugs.winehq.org/show_bug.cgi?id=8868
Jeremy Jackins <jeremyjackins(a)gmail.com> changed:
What |Removed |Added
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CC| |jeremyjackins(a)gmail.com
--- Comment #7 from Jeremy Jackins <jeremyjackins(a)gmail.com> 2007-12-09 10:22:11 ---
I agree that it doesn't crash nearly as often using fbo, but it certainly
seemed to run alot more smoothly on pbuffer in wine 0.9.38 than it does with
fbo now.
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http://bugs.winehq.org/show_bug.cgi?id=7929
--- Comment #70 from Ambro <ambro(a)b4ever.net> 2007-12-09 06:51:22 ---
We could bind to the interface address and the broadcast address at the same
time using two sockets (e.g. 192.168.1.30 and 192.168.1.255), but as I see this
is impossible with current infrastructure. Wine expects i/o on objects to be
done with the single fd inside the object. Wine would need to be modified to
allow to define operations currently used with 'struct fd' directly on the
object. Particularily async i/o queues and completion queue I think.
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http://bugs.winehq.org/show_bug.cgi?id=7584
Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
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Status|RESOLVED |CLOSED
--- Comment #31 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-09 05:48:58 ---
closing
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http://bugs.winehq.org/show_bug.cgi?id=7584
Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #30 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-09 05:48:44 ---
reported fixed
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http://bugs.winehq.org/show_bug.cgi?id=3952
Alexander Wood <nfwutech(a)gmail.com> changed:
What |Removed |Added
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CC| |nfwutech(a)gmail.com
--- Comment #20 from Alexander Wood <nfwutech(a)gmail.com> 2007-12-09 03:46:52 ---
GameGuard uses virtual device drivers (those vxds you see in one of the
comments above).
smartvsd is a hdd monitor (i think)
ntice and sice look like debuggers
siwvid looks like a video driver
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http://bugs.winehq.org/show_bug.cgi?id=9113
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-12-09 02:03:53 ---
closing
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