http://bugs.winehq.org/show_bug.cgi?id=10349
Summary: Yukon Trail installer crashes at the end
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9017)
--> (http://bugs.winehq.org/attachment.cgi?id=9017)
Crash Log
After the Yukon Trail's installer is done installing, it crashes, taking the
file browser it spawns with it.
To reproduce:
-Run installer
-Complete installation
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http://bugs.winehq.org/show_bug.cgi?id=9789
Summary: Unable to run XCOM in Wine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: magsymp(a)yahoo.com
Hello,
I am running the most recent version of Wine on Ubuntu Feisty Fawn with all the
most recent updates. (I've even tried fresh install of Wine and Ubuntu)
My problem is that I am unable to get X Com UFO Defence to work with Wine. The
game will launch but the keyboard does NOT work. I've have extensive
troubleshooting but I can't get the keyboard to work. I have even had someone
else try to get it working (someone with alot of experience with Wine) and they
said that they were not able to get the keyboard working either (different PC
and all).
I have tried setting up a launcher script and had no success... same issue.
I've tried virtual KBs and those don't work either. I've even tried a KB which
should push input to all sessions but even that does NOT work.
I have tried to run the game in terminal, in seperate window, but the KB will
NOT work... or the game won't launch.
I've tried 3 different install packages for the game and still no success.
Other games work, and the keyboard works in them with no problems.
Game is now abondonware and is available at
http://www.abandonia.com/games/38/UF...emyUnknown.htm
or
http://www.the-underdogs.info/downlo...ld.zip&id=4966
Any investigation or input would be appreciated.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10777
Summary: Le Grand Robert v2 demo crashes on "copy"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://lerobert.customers.artful.net/editions-
electroniques/catalogue/gr/grand_robert_demo.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo installs and starts nicely.
All the italics are illegible unless you install corefonts' times,
but that's not what this report is about.
Selecting "copy" (either by ^C, File / Copy, or the Copy button
in the toolbar on the right) crashes the app. The stack is
simplest if you press ^C, but all seem to be a null
pointer reference in the same function.
Native msvcrt doesn't help.
The log doesn't seem too illuminating, but warn+heap
has the spectacular effect of changing the stack
completely to lots of 5555's.
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http://bugs.winehq.org/show_bug.cgi?id=10140
Summary: Most grayscale JPEGs cause abnormal rendering artifacts
in CDisplay
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justivo(a)gmail.com
Created an attachment (id=8719)
--> (http://bugs.winehq.org/attachment.cgi?id=8719)
example file for testing
I've noticed this bug two years ago when I first tried Wine. I never reported
it. I always expected that it was something obvious that would get fixed soon,
and now here we are with version 0.9.47 and the bug still rampant. So it is
not something obvious.
In Windows I frequently used the comic book reader called CDisplay[1]. When I
moved on, I brought the software with me and tried it in Wine. In most cases
-- because many of my scanned comic books are old and black and white -- I was
unable to read the book. A weird graphical glitch, which would not output any
useful debug message, would prevent me from reading the book. I managed to
track, after some experimenting, that the problem was caused by most (but not
all) grayscale JPEG files. A RGB colored one would not suffer from this
problem.
I believe it may be a GDI+ glitch.
Since 2005 at least I've seen this problem, and it went on in every update of
Wine, clean install or not. Besides the rendering glitch, the program works
otherwise fine.
While the problem seemingly only affects CDisplay, it's possible that it may
affect some videogames, or even Photoshop itself, and as such it may be worth
checking it out.
Attached is an example file that triggers the problem. CDisplay is a freeware
application. The link for download is below.
[1] http://www.geocities.com/davidayton/CDisplay.html
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http://bugs.winehq.org/show_bug.cgi?id=10348
Summary: Every Extend music does not play.
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: febaen(a)gmail.com
When starting Every Extend in Wine, three windows pop up (one after another),
giving the same MCI error, accompanied in the terminal by
"fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO"."
errors. It also has a small "No Device" window that stays open the entire time
the program is open, which is blank as far as I can see, which the error box
makes me think is connected to the problem.
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http://bugs.winehq.org/show_bug.cgi?id=10081
Summary: City of Heroes does not run if asked to use a dual core
processor
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
If I run CohUpdater.exe with the -renderthread 1 flag to inform it of the
presence of a dual-core processor, the game appears to:
* Enter an endless loop (continually spamming SetLayeredWindowAttributes calls
to the terminal Wine was run from) rather than finishing loading, and
* Mess up at least part of the Wine registry while doing it (graphics settings
are lost after the game and Wine are killed, whereas they're properly saved
after a normal session.
CoH is optimized for dual-core processors; top confirms that it isn't detecting
the dual-core processor on its own under Wine.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=10753
Summary: Mario Typing 2 doesn't start (certain msvideo functions
unimplemented)
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9602)
--> (http://bugs.winehq.org/attachment.cgi?id=9602)
Crash log
Mario Teaches Typing 2 crashes during execution due to some msvideo functions
not being implemented. Namely "msvideo.dll.ICINSTALL" , "msvideo.dll.ICREMOVE",
and "msvideo.dll.ICIMAGECOMPRESS".
Unfortunately, a demo of this game does not seem to exist. A crash log is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=10382
Summary: Tribes 2: must double-tap for in game chat
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spock128(a)gmail.com
When in game, the chat keys must be pressed twice after the first use.
For example, I can press 'u' (global chat) once to bring up a text entry box to
say something in the global channel (correct operation). After that, I must
hit 'u' twice to bring up the text entry box. In-game console shows the error:
DInputDevice::syncKeyboardState - DIERR_INVALIDPARAM
Switching out of the game window and back will reset the condition - it works
for first use then must hit twice.
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http://bugs.winehq.org/show_bug.cgi?id=9468
Summary: Mortal Kombat Trilogy crashes
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Created an attachment (id=7810)
--> (http://bugs.winehq.org/attachment.cgi?id=7810)
output
I have Mortal Kombat Trilogy, patched to version 1.1. The game crashes on
startup. When I run $ wine MKTRILW.EXE
The wine outputs:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33f688,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x125ce0) : stub,
simulating 64MB for now, returning 64MB left
And just stucks there. When I press ctrl+c wine outputs this and quits:
The program encountered a problem at address 00432252 and cannot continue
I'm putting the WINEDEBUG=+all debug log here as an attachment. It's the last
1000 lines.
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http://bugs.winehq.org/show_bug.cgi?id=10016
Summary: age of wonders 2: the application does not get any mouse
input
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8746
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Input from the mouse does not seem to reach the application.
I tried running the application's setup program,
switching between mouse in "color mode", "black & white" mode
and "software mode".
The colorful surface that represents the mouse pointer shows on the top-left
part of the screen, but does not move in response to mouse movement.
I tried running with a native dinput.dll, but there was no difference.
Therefore I set WINEDEBUG=dinput, and saw nothing in the trace.
I don't know which WINEDEBUG values to try in this case.
I was not sure which component to pick from the list, and I went with
x11driver, but I have no idea if the issue is really there.
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