http://bugs.winehq.org/show_bug.cgi?id=10324
Summary: Running Wine as root should generate warning
Product: Wine
Version: 0.9.48.
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Since running Wine as root can cause so many problems/damage, there should be
some way to either warn/prevent users from doing so. Looking at gedit
(http://www.gnome.org/projects/gedit/) while editing some files in Ubuntu got
me thinking that a small popup warning that running Wine as root can cause
severe damage/etc and/or refusing to run as root would be a good idea.
Shouldn't be too terribly hard to implement, and could hopefully prevent some
users from damaging their systems/losing data.
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http://bugs.winehq.org/show_bug.cgi?id=9917
Summary: Add X11 child window for client area
Product: Wine
Version: 0.9.46.
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P1
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
The number of pixel formats which can be used in OpenGL is limited due to
constraints of the Wine X11 Driver. At Wine startup an X visual is selected
which is used for creating an X11 Window. This Window is in general reused for
OpenGL. In Windows OpenGL the pixel format is set when you want to use OpenGL.
(So in case of Wine we select a pixel format before actually setting up OpenGL;
second Windows OpenGL doesn't allow changing the pixel format).
Now thanks to the xcomposite/pixmap backends for child window rendering we can
enable multiple pixel formats. The use of those backends has performance
limitations, so far that reason only 1 pixel format is still offered.
We need to readd an X11 child window for the client area of the toplevel
window. This will help fullscreen OpenGL/D3D programs. For apps that use child
windows we use the xcomposite/pixmap backend.
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http://bugs.winehq.org/show_bug.cgi?id=10965
Summary: DInput wiki entry says status of Joystick support in
wine is unknown
Product: WineHQ.com
Version: unspecified
Platform: All
URL: http://http://wiki.winehq.org/DInput
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
A few moments ago when looking for the status of joystick support in wine, I
googled site:wiki.winehq.org joystick, the third hit was this
http://wiki.winehq.org/DInput which is a year old and says:
Joystick status
No idea :-)
It would probably be a good idea if someone updated this with confirmation of
support status in wine.
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http://bugs.winehq.org/show_bug.cgi?id=9284
Summary: Some pages are freely editable
Product: WineHQ.com
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mverga(a)freemail.it
Sections "Development - To Do List" and "Development - Janitorial" are freely
editable by anonymous user. I think that is dangerous, is that wished or is it
a bug?
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http://bugs.winehq.org/show_bug.cgi?id=9254
Summary: Master of orion 3: blank screen as unable to access
directx surface
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: T.P.Northover(a)sms.ed.ac.uk
In newer wine versions, moo seems unable to access the directX surface for some
reason. On startup this causes a blank screen and the text "DirectX surface
unavailable" instead of the intro movies and (eventually) title-menu.
git bisect tracked the change down to patch
df891b823ac6801d7359d7e398d5fa8832607328 but I'm not sure whether the problem
is with ddraw itself or the d3d commands it ends up calling now (or even in the
game itself).
I'm afraid I don't know DirectX to judge the correct semantics, and quickly got
very lost when I tried chasing the call by eye, but if I can do anything to
help debug this, shout.
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http://bugs.winehq.org/show_bug.cgi?id=9705
Summary: FIFA 2007 - The cursor shape is ugly
Product: Wine
Version: 0.9.45.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kamihir(a)freemail.hu
The ingame cursor shape is ugly in FIFA 2007. It seems it has lower resolution
than in Windows.
Reproduce:
Start the game and check the in-games cursor in the menu. It is ugly.
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http://bugs.winehq.org/show_bug.cgi?id=9578
Summary: Ability to disable Wine Networking
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tzembi(a)gmx.de
Concerning the mass of "phone-home" applications in windows, there should be a
possibility to disable the Wine networking to enhance Security.
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http://bugs.winehq.org/show_bug.cgi?id=9712
Summary: Registry HKEY_CURRENT_CONFIG support
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjk3(a)msstate.edu
Wine needs support for the Win9x HKEY_CURRENT_CONFIG registry section. This is
used by a variety of programs to get information about the running system.
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http://bugs.winehq.org/show_bug.cgi?id=10852
Summary: Wine & xorg-server-1.4.0.90
Product: Wine
Version: 0.9.51.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inspirra(a)yandex.ru
After updating Xorg-servet up to 1.4.0.90 version, Wine any more does not work
with some programs.
But if to redefine variable "DISPLAY" as a remote X-server (1.4 version) then,
the Wine is started without mistakes.
Reproducible: Always
Steps to Reproduce:
wine ~/.wine/drive_c/Program\ Files/ABBYY\ FineReader\ 8.0\ Professional\
Edition/FineReader.exe
Actual Results:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 2180
Current serial number in output stream: 2206
# equery -q l xorg-server
[I--] [ ~] x11-base/xorg-server-1.4.0.90 (0)
# equery -q l wine
[I--] [ ~] app-emulation/wine-0.9.51 (0)
# uname -a
Linux illusia 2.6.23-gentoo-r4 #8 PREEMPT Wed Dec 19 12:23:47 MSK 2007 i686
Intel(R) Celeron(R) M processor 1.40GHz GenuineIntel GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=10477
Summary: Weird graphics with vertex shaders in Soul Reaver 2 Demo
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.gamespot.com/pc/action/soulreaver2/download_2
827202.html?om_act=convert&om_clk=files&tag=files;title;
2
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: jave27(a)gmail.com
Since the vertex shader fix patch Soul Reaver 2 Demo graphics looks crappy
first two fullscreen splash screens are filled with solid surface also main
menu is quite full of this stuff... same problem happens also in the
gameplay... Retail version was not tested.
Vertex shader must be enabled to reproduce this(enabled by default)
regression patch:
6a97f2202e91fed286ff6ca254926e5f57ca17c1 wined3d: Fix for vertex shaders.
system:
nVidia GeForce 6600 GT
binary blob version 100.14.19
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