http://bugs.winehq.org/show_bug.cgi?id=10072
Summary: Half Life 2 Reflections reversed on real world
reflections option
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
The reflections shown in water in game when in 'real world reflections' mode
are reversed on the far side of objects. That is to say that the reflection
starts out quite vague and fuzzy near the object and gets clearer and denser
further away. The whole thing gives the weird impression of there being a
flatter version of the object sat just on the opposite side of the object. The
most obvious example I can think of to demonstrate this is in HL2 Lost Coast
when you are walking along the jetty at the start of the game you can see a
collection of poles (the ones supporting the jetty) out at sea that slowly
become indistinct as they stretch toward the jetty. These poles move rapidly as
you move because they are always trying to stay opposite the jetty poles.
I'm running NVidia drivers 100.14.19. Wine 0.9.46 & 0.9.47 tested with the same
problem. I have tried it with "UseGLSL"="enabled" and
"OffscreenRenderingMode"="fbo" with no real difference.
My system is a:
Athlon64 Dual Core 4800,
Corsair 2GB DDR667,
Nvidia Geforce 8600GTS 256MB,
Ubuntu 7.04 Feisty 64bit
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http://bugs.winehq.org/show_bug.cgi?id=10733
Summary: doesn't start!
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: der_billyboy(a)hotmail.com
Created an attachment (id=9575)
--> (http://bugs.winehq.org/attachment.cgi?id=9575)
Console LOG
Okay, i've got it nearly starting *g*
Maybe i missed some things...
First all things that have to be done until you could try to start...
Installing DirectX from Lost Planet CD:
- Nativ fusion.dll
- Nativ Msvcr70.dll
- Nativ MsCoree.dll
After this ones the directx version on CD will install!
Game: WMVCore.dll -> is located in the Lost Planet Folder in the steam folder!
-> Installed Windows Media Player 9 and copied the wmvcore.dll from there to
the LP folder and overwritten the 24 KB file with 2 MB file!
- Nativ Quartz
- Nativ devenum
- Nativ wmvcore
- Nativ mscat32
And now i got far away from old crash point, but got a nice crash dump/console
output!
Maybe it's usefull for anyone...
Ah, before i forget about it: tried to start the dx9 version of game!
Greets
Dark
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http://bugs.winehq.org/show_bug.cgi?id=10839
Summary: The virtual desktop should be resizable
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
When running using a virtual desktop, Wine create a window with a fixed size
(for example 640x480). And when the application running requires another
resolution, the size of the virtual desktop changes.
But the window itself (which contains the virtual desktop) is unmaximisable and
unresizable. For some old games that require an old resolution it would be
convenient to be able to resize and maximise the window of the virtual desktop.
The virtual desktop itself (inside the window) should just be put in the center
of the window with some black border. Only the window should resizable.
Then, we could be able to run application with a false fullscreen resolution
with the virtual desktop in the center of the screen using (for example) the
function "toggle fullscreen mode" of Gnome.
It would even be better to add an option "Run Fullscreen" to the virtual
desktop of winecfg to run this false fullscreen. The expected result being to
have a black screen in front of everything (panel, other windows) and the
virtual desktop put in the center.
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http://bugs.winehq.org/show_bug.cgi?id=9821
Summary: Civilization IV crashes with fixme:winmm:MMDRV_Exit
Closing while ll-driver open
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.p.persson(a)gmail.com
Created an attachment (id=8284)
--> (http://bugs.winehq.org/attachment.cgi?id=8284)
Annotated trace
I've installed Civ IV 1.61 + NOCD with wine 0.9.45. Installation worked, but
the program wouldn't start.
Now with 0.9.46, the program still fails to start but with another error
message.
I've included a trace as an attachement. I've also included a screenshot of the
error message that pops up.
I'm running with the lowest possible settings in the games graphics, I have a
256MB graphics card and I've tried to set Video RAM in regedit to both 64MB and
256MB.
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http://bugs.winehq.org/show_bug.cgi?id=10748
Summary: Unhandled Exception: Football Manager 2008 will crash
occasionally
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hujztym(a)yahoo.com
Created an attachment (id=9589)
--> (http://bugs.winehq.org/attachment.cgi?id=9589)
Console debug log of the crash (WINE 0.9.49)
Debian Etch 4.0, using 2.6.22 kernel (own config) from official debian sources.
Hardware: ACER Aspire 5002 WLMi (AMD64 Turion, but running in 32bit).
It usually happens after a match being played, when you get back to main
window. Console debug output attached. Will test 0.9.50 as soon as it gets into
Debian package.
If it happens again, i will try to provide more details, as well as debug logs.
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http://bugs.winehq.org/show_bug.cgi?id=10024
Summary: Steam un-minimize animation problem
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
If I minimize a Steam window using the minimize button on the window, when I
un-minimize it, the moving titlebar animation in KDE goes to the lower-left
corner of the screen instead to the previous position of the window, but the
window appears at the right place. Un-minimize animation works fine if I
minimize the window by clicking on its entry in the toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=9351
Summary: Playing Videos in iTunes 6.0 leads to crash
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
When trying to play a video in iTunes 6.0.5 a crash occurs. The 1st frame of
the video is displayed and then locks up.
terminal:
err:wave:DSDB_MapBuffer Could not map sound device for direct access
(Input/output error)
err:wave:DSDB_MapBuffer Please run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".
fixme:ddraw:IDirectDrawImpl_GetFourCCCodes (0x18ef80)->(0x339208, (nil)): Stub!
with the last line repeated twenty or so times
Rich
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http://bugs.winehq.org/show_bug.cgi?id=10317
Summary: After CreateNamedPipe and ReadFile, CancelIO returns
false.
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skiy(a)actionpos.co.za
Created an attachment (id=8972)
--> (http://bugs.winehq.org/attachment.cgi?id=8972)
Test case output, source code
Call CreateNamedPipe with FILE_FLAG_OVERLAPPED and PIPE_ACCESS_INBOUND, then do
a ReadFile after someone has connected (in this case, just a CreateFile in the
same thread). Now this read would normally return fine, if we just waited for
the data to appear, however, if for whatever reason we have to stop waiting,
i.e. using a CancelIO call, then the CancelIO returns false on Wine. It returns
true on Windows. The problem is not with CancelIO, but rather with
NtCancelIoFile, as the attached test case will show. (NtCancelIoFile should
return 0 on Wine -- as it does on Windows -- instead it returns 192, which
confuses the CancelIO and makes it return false.) Please do not patch CancelIO
to just map the 192 to a true, this is not right! The problem is with
NtCancelIoFile (or somewhere within it).
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http://bugs.winehq.org/show_bug.cgi?id=10261
Summary: Crashing HL2 Episode One on screening menu (animated
background)
Product: Wine
Version: 0.9.48.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvilka(a)gmail.com
Half-life 2 Episode One crashing on screening menu (attempt to show scene
animated menu bakcground), but not on new game, after i`m copy save files from
my old account.
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http://bugs.winehq.org/show_bug.cgi?id=10118
Summary: Diercke Globus 3D crashes after start in
read_process_memory
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=8683)
--> (http://bugs.winehq.org/attachment.cgi?id=8683)
+all trace
Diercke Globus 3D version 1.1 crashes after start in read_process_memory.
Tested with 0.9.47 as well as wine compiled from latest git. Attached you find
an +all trace.
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